Nathaniel Hoover | Guy Whose Website You're Viewing
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A Reflection on a Reflection

6/21/2016

2 Comments

 
A couple months ago, I Iooked in the mirror in the morning and saw a ghost of the man I was expecting to see. Pallid, sluggish, slouching, and with frighteningly dark circles under my eyes, I resembled the undernourished children or sad-looking animals you see in those heartbreaking TV commercials asking for donations. The only thing missing was Sarah McLachlin singing about me as I struggled to apply deodorant. "For only 20 minutes of your time, you could send this man to bed a little earlier." I hadn't been taking good care of myself, and this was the visual alarm I needed to bring attention to the matter.

I believe that there are four major kinds of fulfillment that every person needs: physical, emotional, intellectual, and spiritual. Everyone seeks them from different sources and needs them in different amounts, but they're all equally important. For me, good food, sleeping in on weekends, hugs, taking walks, and the perks of being married (namely, getting to hold my loved one while we're watching TV; I'm not sure what you're thinking of) are how I usually get my physical fix. I get emotional satisfaction from doing a good job of something, helping others, singing, writing, and immersing myself in escapist entertainment. Intellectually, I need to pick things apart and analyze them, apply my creative problem-solving skills, and discuss topics of substance with the people around me. On a spiritual level, I am energized by affirmations that my life is important and is making a difference in the world; I am refreshed by devotionals, Bible studies, and being part of a community that shares my religious faith; and I need the perspectives of people who don't share my beliefs so that I'm better equipped to differentiate truth from Truth. Over the last few years, my priorities have gotten misaligned, and it's only recently that I've realized how neglectful I've been of myself.

This morning, I looked in the mirror and saw that same ghost. I wasn't expecting to see him again so soon; the last couple months have been an exercise in self-care, and I've made it a point to follow a curfew befitting a working adult. But I am not the only factor in my own well-being. I worked a 13-hour day last Thursday, with my only break being 20 minutes to grab a burrito for dinner. On Friday, I worked past midnight. I've had a string of appointments and long car trips (made longer by terrible traffic). Every time I turn on my computer, I see news about another avoidable tragedy, and more evidence that it's unhealthy for this country's election cycle to last so long. Physically, emotionally, intellectually, and spiritually, life circumstances have been running me ragged. I've spent the last several days devoting my precious little free time to a regimen of aggressive relaxation, and that's the only reason I haven't cracked yet. That's caregiving 101, right? You can't take care of others unless you take care of yourself.

Through all of this, I've realized that I've been working too hard to take care of myself. There will always be things beyond my control that impact how I feel, but I've put myself in a situation where the negative surprises routinely outweigh the positive. If I really want to take care of myself, and banish that ghost for good, I need to change my circumstances, not keep fighting against them. I need to surround myself with the people and things that build me up, not just seek them out after being beaten down. It's time to make some changes.
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Origin Stories

4/17/2016

3 Comments

 
Every good hero has an origin story. Often, the stories are rooted in tragedy; family members of heroes-to-be have an alarmingly high mortality rate. Accidents, coincidences, even destiny itself have been known to set a hero on the path to adventure. No matter the details, origin stories all have one thing in common: they bore me to tears.

When Frodo Baggins finally leaves the Shire, or when Harry Potter finally arrives at Hogwarts, then things get interesting to me. I outright refused to see the reboots of Fantastic Four and Spider-Man; I don't need to spend at least half a movie waiting for these mundane characters to turn into superheroes again, having just watched it happen a mere decade ago. Heroes are like meals at a restaurant: I don't mind learning about how they're made, but I don't need to see the whole process every single time. More often than not, origin stories aren't even appetizers; they're the waiter standing there with a tray of food, talking about where it came from instead of serving it to you.

If I want an origin story, I want an origin story. Batman: Year One is one of my favorite graphic novels, despite being nothing but an origin story, because it spends all 96 pages telling a compelling, self-contained tale that just happens to take place earlier in Bruce Wayne's life than we're used to seeing. The path to becoming a hero is the story, not just the first third or half of the story that takes away from the time I could be spending watching Batman be Batman.

That's why I like the first Iron Man movie as much as I do: Tony Stark is Iron Man, and there's no waiting involved to see the character you signed up for. The only difference is that he gets cooler tech as the story progresses. As the movies go on, Tony's origin story continues to play an instrumental role in his development. This is not some one-and-done explanation of how he became a superhero; the shrapnel in his chest and his fixation on building a legacy before he dies are persistent reminders of his origin story. The origin and the story are too intertwined for the former to feel like a roadblock to the latter.

That's why I also like Captain America: The First Avenger, despite it being yet another origin story (set during a time period that's been overdone in film, no less). At first, Steve Rogers is hardly the shield-slinging super soldier he goes on to become, but he's still a hero in his own right. Cap's roots as a scrawny, straight-laced, diehard patriot are essential to appreciating who this character is and what he stands for, and we don't need to wait for him to power up before he starts growing a personality or dealing with conflicts of any real consequence.

Compare this with Star Wars. (Yes, I'm about to criticize Star Wars.) Luke Skywalker lives on a boring moisture farm on a boring rock called Tatooine doing boring jobs for his boring uncle. It's abundantly clear that Luke (and the audience, if the audience is me) desperately wants something—anything—interesting to happen. When adventure finally finds him, there's a transition period where Luke is still a naive, excitable farm boy seeing the galaxy for the first time...and then he's suddenly a confident action hero, with little or no trace of his previous character traits. By the start of the next movie, nothing that happened before meeting Ben Kenobi really matters anymore. It's origin stories like this that drive me mad. Yes, it's important to Luke's character arc to show his progression from an average teenager to the savior of the galaxy, but we don't need to spend so much time with his old friends, adopted parents, and drudgerous life on a moisture farm to understand what he's leaving behind, particularly if the story never refers back to them after a certain point.

A narrative doesn't always need to develop a full backstory for the heroes, nor does it need to present all the backstory in chronological order. Super Mario Bros. for the NES drops you right into the action; there's no time wasted on playing as Mario in the real world for the first few levels so you can appreciate his humble origins as a plumber. Firefly is selective about how its characters' origin stories are conveyed, leaving much of the past shrouded in mystery until it's narratively rewarding to reveal more. In the case of origin stories, I believe that less is generally more; you can always shed more light on a character's past as a story progresses, but you can never give back time spent setting up the story people came to see.

I think the solution may be to drop the "origin story" designation altogether. Just tell one good story, instead of two separate stories that need to be told together. If we learn something about the hero's background in the process, so much the better.
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New Year's Resolutions 2016

1/2/2016

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One of my favorite blogging traditions with Exfanding Your Horizons was making up New Year's resolutions with my blogging buddy and then reflecting on them a year later. The blog went on permanent hiatus on the day we'd normally do our writing and reflecting, and I somehow never reinstated the tradition on this blog.

That's because, originally, this blog was little more than a place to get my writing fix until Exfanding came back from hiatus. Something temporary. I wasn't planning on setting down roots here and carrying on with traditions. This was the same thing I said about moving to the moon, and I've been living here since 2011. Somewhere along the line, this blog and my moon base became my home, and it's only recently that I've been treating them as such. I'd been waiting for the day where I'd resume business as usual, but this is business as usual. Time to stop looking to the past like it's the future. Time to look at the present and do something about it if it's not to my liking. What a good time to start making resolutions again.

"Resolutions" isn't the right word, though. Resolutions are promises you feel guilty for breaking. I prefer to set goals; goals are things you feel good about achieving. I've learned to set reasonable goals for myself that are general enough to accomplish, but specific enough to be meaningful. Here's what I have in mind for 2016:

Goal #1: Start and finish a YouTube playthrough of Mega Man 8.
Anyone familiar with the saga of Mega Man 7 knows how much of a stretch this one is. Each Mega Man video series I've done has taken longer than the last, so smart money says I won't accomplish this goal until 2020 at the very earliest. Smart money is inanimate and highly flammable, however, so you shouldn't listen to it. I've streamlined my recording process and am livestreaming on a regular basis, which keeps me in the recording spirit, so I believe I can make this happen if I keep at it.

Goal #2: Make serious headway on the video game my wife and I are planning.
We don't talk about it much because we want to keep the particulars a secret, but my wife and I are working on a video game. It's still in the planning stages, but I'd like to have at least a partially playable beta ready before the end of the year.

Goal #3: Run at least one D&D campaign, then learn a new tabletop RPG system and run another campaign.
Since I started playing in college, Dungeons & Dragons has been an endless source of stories and one of my favorite ways to spend time with people. Moving to the moon has put me out of touch with a regular group of players, but nothing says I can't host the occasional one-shot campaign for friends and family who are willing to hop on a rocketship and drop in for a weekend. I'm also looking to diversify beyond D&D, as my other tabletop RPG experience is quite limited, and there's a copy of the Serenity Roleplaying Game rulebook on my shelf that's been gathering dust for too gorram long.

Goal #4: Read 12 books.
I was an avid reader up until late middle school or early high school, at which point I started associating reading with work, rather than with leisure. I've since warmed back up to reading as a pastime, and I casually follow a number of blogs, but I'd like to get back in the habit of reading as an alternative to the electronic entertainment that dominates my life. One book a month doesn't seem unreasonable, especially if I include graphic novels, which totally count.

Goal #5: Get my Backloggery progress index into positive double digits.
It's only since 2014 that I've been finishing more video games a year than I add to my collection, but just barely. Net progress in 2014 was +5, and 2015 was a measly +2 (technically +3, if you count the game I sold in December but forgot to remove from my list until New Year's Day). Lest you think this is a "play more video games" goal, my intention here is to be more discerning with how I spend my time and money, trimming my collection down to only the games I truly want to be there.

Goal #6: Write like I used to.
There are three meanings here: write regularly, write positively, and write for myself. Writing is cathartic, and I want to look back on a year's worth of posts that I would want to read, even if I hadn't written them. I want to unearth the bright-eyed, happy little kid inside me who's been buried under the layers of anger, frustration, disappointment, and anxiety that have accumulated over the last few years of resisting the present instead of reshaping it. With GameCola on hiatus, it's more important than ever that I make this website feel like home, and writing like I used to may be the best way to do it.


Ta-dah! A half-dozen goals, and those are just the ones I'm writing down (I'll spare you the one about eating less fried dough this time). Ambitious? Yes, but not unreachable. These aren't only goals; they're lifestyle changes, or at least catalysts for such—and after the 2015 I had, I have never been so ready for change. See you back here in a year to assess my success!
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The Next Trek

11/27/2015

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I grew up watching Star Trek. My first love was The Next Generation, but after seeing nearly every episode of every series and being old enough to examine them more objectively, I've also found a great love or appreciation for The Original Series, The Animated Series, Deep Space Nine, Voyager, and Enterprise—in other words, all of them. Each show has its ups and downs, but the one constant is an exploration of the human condition that makes Star Trek unlike any other franchise. The compelling characters and cool technology alone would have been enough to win me over, but it's that penchant for raising questions with no easy answer, and that optimism that humanity's future can be as bright as we choose to make it, that makes Star Trek as close to my heart as you can get without causing a medical emergency.

Recently, it was announced that a new Star Trek series will be coming to television in a little more than a year. I want to be excited, but I'm wary of the involvement of so many people responsible for the 2009 franchise reboot. I've written extensively about how J.J. Abrams' vision of the final frontier eschews so much of what makes Star Trek Star Trek, so I'm not sure what my worst-case scenario is here: an awful new series in the Prime timeline that makes me angry for all the same reasons the reboot does, or an awesome new series in the Abramsverse that's better than any other Trek. So, with basically no details available other than "there will be a new Star Trek series," my imagination is running wild with best-case scenarios instead.

As much as I enjoy space battles and fight sequences, I feel like Star Trek was already starting to put action ahead of introspection by the time J.J. Abrams took over. Archer defended Earth from annihilation. Picard did the same in two of the movies. Sisko went to war against the Dominion. Janeway made enemies with practically everyone in the Delta quadrant. The Star Trek universe has been on red alert for most of the last 20 years. Let's scale back on the armed conflicts for a while. Mortal peril on a huge scale is fine from time to time, but drama can come from so many more places.

I'd like to see the next Trek return to the franchise's exploratory roots. I'm not necessarily talking about seeking out new life and new civilizations; the universe is already plenty full of strange new worlds we've barely explored. In fact, I'd rather see more of the one-off aliens from previous series and flesh them out the way DS9 fleshed out the Cardassians and Bajorans. What are the Bynars up to? Is the Federation still getting a piece of the action from Sigma Iota II? What about the more established races that only appeared in one series, such as the Breen, the Talaxians, and the Denobulans? Star Trek doesn't need to visit the uncharted reaches of space to find new territory to explore.

How about this: We set the next Trek in the Prime timeline sometime after the events of Nemesis, and (spoiler) after Romulus has been destroyed for the 2009 reboot. No continuity headaches like you'd have with a prequel or interquel, and we could acknowledge NuTrek without trying to build a new Trek empire upon its slapdash foundation. The show would follow the exploits of the crew of a midsize courier ship—a change of pace from the warships and deep-space exploration vessels we're used to. There'd definitely be room for space combat and encounters with the unknown, but the ship's primary mission would be to ferry cargo and people from place to place within known space. That might sound dull on paper, but so does spending 75 years getting home from the Delta Quadrant or hanging out on the same space station for seven years. Limitations give a story more focus, and it's the story you tell within the framework you have that counts.

There are numerous possibilities for a courier ship. Strange cargo. Intriguing guests. Rendezvous with other ships. Time spent on a planet's surface at the beginning or end of a trip. Bizarre anomalies along the way. And let's not forget the places we can go with the holodeck. Really, it'd be like any other Trek, just with a different how or why driving the story.

I'd also like to see an exceptionally diverse cast. The original Star Trek pushed cultural and racial boundaries with the inclusion of such characters as Uhura, Chekov, and Sulu, allowing them to be positive role models for groups of people who had too often been villainized or stereotyped on American television. Each subsequent Star Trek, with the arguable exception of ENT, has found new ways to be inclusive with its uniquely diverse cast. It's not only a tradition to shake things up; it's almost an obligation. The makeup of your main cast says as much about your show as the individual episodes do, and any show that calls itself Star Trek needs characters that challenge viewers to look at the world in a different way.

If it were up to me, the captain would be a woman. And, equally importantly, she would be an alien. Bolian or Andorian, maybe; somebody blue. The Federation consists of more than humans and dudes, but it's not often enough that you see that reinforced on screen. TOS notwithstanding, the average ratio is 1 woman for every 3 men in the main cast of any given Star Trek, and I'd like to change it to a 50/50 split. That's not feminism; that's equality.

From a narrative perspective, aliens are a great way to explore controversial issues without outright offending viewers who feel strongly about those issues in a real-world context. One of the biggest social conflicts in this country today is about how sexual preference ties in with politics and morality. It's been established that Bolians are polyamorous, with co-husbands and co-wives, and that Andorians are passionate about a great many things; I don't think it's outside the realm of possibility that the captain could be bisexual. Star Trek doesn't need to take sides to make an impact on society; posing a question or presenting a situation that solicits a reaction from the viewer is all it takes to start a conversation, and there's a divide in this country that won't end until we stop yelling at each other and start talking about it.

In my mind, this next Star Trek needs to stay culturally relevant to survive, and it needs to ruffle a few feathers. People who never used to care about Star Trek flocked to see the 2009 reboot as well as Into Darkness, and now the franchise is poised to reach a broader audience than ever before. Listen to people's water-cooler conversations and make episodes that relate to what people are already talking about, but get people thinking critically about those things. Don't play it safe; challenge the norm and get people to think critically about things they aren't talking about, too.

Consider the incredible buzz generated by Bruce Jenner, now Caitlyn Jenner. Gender identity is in the news, but it's often sensationalized and still widely misunderstood. What kind of impact would a well-written transgender character have on the viewer? Especially if the character were to transition a few seasons into the show, after the viewer has gotten to know them. All too often we pass judgment on a whole person because of a single label, before knowing anything else about that person. You can love a person and hate one of their labels, or you could love the label and hate the person. People are complex, and I want this new Trek to make people think about whether they're reacting to the person or the label.

Of course, racial diversity would be important. We've never had a fully Hispanic main character on Star Trek. We've also never had an overtly Middle-Eastern main character (Julian Bashir's heritage is merely implied) or a Korean character—and given that Star Trek started out as a bright vision of what the future might look like, I would love to see someone from North Korea or Iran on the bridge as an equal, their country's political conflicts far behind them. We've also been short on Canadians and Australians, and I would be totally fine if the next Star Trek launched without a single American on the bridge. That's not anti-American sentiment; that's the kind of diversity I expect from an intergalactic organization that recruits people from all over the planet, let alone from the 150+ other planets in the Federation. Maybe the one American could be Hawaiian.

There should be plenty of aliens as well. A Tellarite engineer, perhaps, or a Caitan science officer. A Xindi-Humanoid doctor or a Ba'ku first officer. A quartermaster from one of the countless unnamed races we've seen walking around in the background. There's a range of possibilities. I'd like to see a mix of ugly and beautiful aliens, aggressive and passive species—aliens whose cultures and traditions compliment and clash with the rest of the crew in interesting ways.

Other characters I'd like to see:
  • Someone with a physical or developmental disability who is every bit as valuable a crew member as anyone else. If Starfleet can have a blind engineer, there's certainly room for a deaf navigator or a transporter chief with high-functioning autism. The 2010 US census reported that 19% of the population had a disability of some kind; that's almost 1 in 5. How many television characters can you name who have a disability?
  • Someone age 60 or older (in Earth years, anyhow) who, again, is every bit as valuable a crew member as anyone else. I've noticed a trend in movies especially that the actors keep getting younger (compare the original Star Wars trilogy with the prequels, for example), and that anything featuring older actors puts a big focus on their characters being old (Last Vegas, Rocky Balboa, Indiana Jones and the Kingdom of the Crystal Skull, and so forth). Humans on Star Trek have been shown to live well into their second century, and some alien races have mind-boggling longevity. Let's see a ship's counselor whose wisdom and experience matter more than the number of arthritis jokes he can make.
  • A traditional conservative, preferably one of the younger crew members. I remember a time when social, political, and religious issues were a matter of debate, where you could disagree with someone but still be friends. That's changed over the last few years, at least as far as I can tell. Conservatism has become synonymous with ignorance and bigotry; either you keep your opinions to yourself, or you open your mouth and be labeled an idiot or a monster. No middle ground. Just as people with disabilities and transgender people need good role models and positive representation on television, so too do people who believe in returning to ways that worked well before or maintaining the stability of what we have. And on a personal note, I'm tired of seeing every. character. on. television. jump right into the sack with their romantic interest du jour after the first date; it would be incredibly refreshing to see someone cultivate a close personal relationship without immediate physical intimacy—and because they choose to, not because it builds romantic tension.

The next Trek stands to be as pivotal a series as The Original Series if it can tap into the zeitgeist, do things that no other show on television is doing, and transform the way we look at our world. Do an episode that speaks to the current refugee crisis, but with Romulans escaping the destruction of Romulus. Explore the climate change debate with an episode about a planet being terraformed. Encounter a species whose government has adopted educational policies not unlike Common Core, and have the crew work through a crisis situation with aliens who, for better or for worse, all have identical training.

At the same time, make meaningful connections with the rest of the Star Trek universe, and take every opportunity to fix mistakes and develop ideas and plot threads left dangling in other series. I want a resolution to the TNG episode "Conspiracy" that brings back the parasites we suspiciously never heard anything about again. I want a holodeck episode where we get to see some of the Romulan War that was teased in the last season of Enterprise. I also want a line from one of the characters about how a lot of the holoprograms of that era are notorious for getting the details wrong, placing events farther in the future than they really were, and having historical figures die or break up with their loved ones who actually lived long, prosperous lives and settled down to raise a family—subtly correcting some of the biggest problems with the final episode of Enterprise. I want to meet a very old Joanna McCoy, daughter of Dr. Leonard McCoy, and have her spin some yarns that shed some light on her father's backstory. I want an episode that makes it abundantly clear that NuTrek is actually an alternate universe, and not an altered timeline that's inconsistent with so much of established Star Trek history. Heck, if you really want to fix continuity problems, establish that Enterprise and NuTrek are in one universe, and all the rest of Star Trek is in another.

No matter what this next Trek looks like, I'll give it a shot. I only hope the people making it have the kind of passion for the franchise and thoughtful approach that will do justice to Gene Roddenberry's vision of the future.
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Lessons From Livestreaming: Deponia

11/15/2015

1 Comment

 
Yesterday I finished a blind playthrough of Deponia that I'd been streaming periodically on Twitch over the last few weeks. I had only intended to take the game for a test drive in front of a live audience, but circumstances changed and I ended up doing a full playthrough by popular request. As with most of my livestreaming endeavors, this was a learning experience.

I managed to draw a modest crowd for each stream, with multiple returning viewers, so there was clearly some interest in the playthrough (or else I have a knack for streaming when there's nothing good on TV). Still, compared with the hundreds of views and couple dozen Likes my other livestream videos have received after being ported to YouTube, the metrics on my Deponia videos are a little disheartening. I'm averaging about 70 views per video, and there are no Likes after the first one.

Normally I don't focus much on the numbers—I record for fun, not fame—but these numbers indicate the least engagement I've had on any of my videos in recent memory. So, what is it about this playthrough that's less appealing to my subscribers?

1.) It's not Mega Man. I've had success with Crystalis, Space Quest, and other non-Mega Man games on the GameCola YouTube channel, which has a more eclectic assortment of videos than either of my personal channels. But Mega Man is what people look forward to seeing most when I'm not recording for GameCola. Plus, of all the non-Mega Man games to play, Deponia is not one that people get overly excited to watch, assuming they've heard of it at all.

2.) It's a blind playthrough of a game that doesn't lend itself to blind playthroughs. At least with platformers (or practically any other genre, for that matter), the action doesn't stop when you encounter a challenge you can't readily overcome. You might keep falling down the same pit or losing to the same boss, but there's usually varying degrees of success, and things might play out differently from one attempt to the next. Plus, there's the anticipation that maybe this time you'll succeed. Adventure and puzzle games, on the other hand, tend to play out more or less the same way every time, and what's fun to play may not be fun to watch. Working through a challenge in your head translates visually to waling in circles and clicking on the same few objects until you stumble on the one and only solution.

3.) The best games to play are the ones you love or the ones you hate; strong opinions make for strong commentary. I'm not passionate about Deponia, one way or the other. The story's fine. I like the art style. The music is good. There's some decent humor. The voice acting's not bad. The characters are not as compelling as they could be. The ending makes the game feel incomplete, even knowing that it's part of a trilogy. The only element I feel particularly strongly about is the gameplay, but that's a given for practically any game. Challenge design is wildly inconsistent, and the interface needs more polish. 5/10; probably wouldn't play again, but could be persuaded to. That's hardly enough fuel for 9+ hours of commentary.

4.) The timing of my livestreams was not convenient for a few subscribers who would have otherwise attended. Some folks had family dinner plans or extracurricular obligations, and I was recording far too late in the evening for all but my most insomniac European viewers to participate. The viewers I had were loyal, but there weren't as many people in the chat (or, at least, as many people completely invested in Deponia) to keep the conversation and energy going whenever I started to wane.

5.) Most video series have diminishing returns with each subsequent installment, but my playthrough of Deponia is an especially large investment: each episode on YouTube is 1-3 hours long, and the game's story and puzzles are too complex to be able to skip ahead without missing something. Unless you're along for the whole ride, you might not bother with the series at all, and the first episode is long enough that you can make that decision well before committing to a second video.

All in all, I expect this playthrough of Deponia will be remembered, if at all, as a stepping stone to better livestreaming practices. Hopefully it's been entertaining enough to justify the time spent on it, which is all I ever really ask of a video. If nothing else, I was glad to have some company while I muddled my way through another game in my backlog.
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Let's Be Sophisticated

8/22/2015

2 Comments

 
"You are not required to agree with everything you read. That is submission. But laughing at it and trying to understand something you do not concur with is called being sophisticated."  –Greg Proops

Growing up, my English and history teachers were big on differentiating fact from opinion. Facts were irrefutable; opinions were up for discussion. The key to any debate, any essay, was presenting enough factual support for your opinions that your audience couldn't help but see things your way. My college religion professors added an extra layer to this by differentiating between Truth (big "T") and truth (little "t"), the former being a sort of cosmic fact and the latter being a kind of mortal opinion. To use a religious example, Truth is whether or not God actually exists, fact is whatever evidence we have on the subject, truth is whether we think God exists based on the facts, and opinion is whether ketchup belongs on mashed potatoes.

Society, in my experience, has gotten really good at arguing over ketchup like it's evidence for God.

What I mean is that fact and truth have largely fallen out of the conversation when it comes time to express feelings and pass judgment. I think of the posts I've seen on Facebook that discredit an entire belief system or group of people with a single scathing photo caption. It's the social media equivalent of a drive-by shooting; who's going to come limping after you when you've reduced their complex identity and well-founded beliefs to a punchline? And so we passively exchange potshots until the cleverer caption writer prevails, catching countless friends in the crossfire who were just popping in to post baby pictures.

I also think of the political debates I've seen in recent years, particularly this year's first Republican primary debate. I'm registered Independent; I'll listen to anyone who's got the chutzpah to run for President, but I confess that I had a hard time tolerating so much rhetoric and pageantry. The sheer number of participants on the stage transformed the debate into a zoo, leaving only enough time for each speaker to trumpet a few buzzwords before another elephant trampled over their response. The few people who made any effort to explain the facts and personal truths behind their opinions were the ones who held my attention, and whether or not I agreed with them, they were the ones I respected most.

My wife and I feel the same way about the Food Network shows we watch, such as Cutthroat Kitchen and Chopped, where contestants are judged by professional chefs and food critics on the meals they're forced to make within certain parameters. We cheer whenever chef and restaurateur Jet Tila shows up as a judge, because he's articulate in his feedback and consistent in the criteria he uses to render a verdict. In other words, he backs up his opinions with facts, and his explanations hint at a set of personal truths about cooking and competing that clearly inform his opinions.

This is why my wife and I became so disenchanted with Ramsay's Best Restaurant as the series went on. Sixteen of London's best-rated restaurants, representing eight different cuisines, competing head-to-head in a series of challenges that tested their mettle in circumstances both ordinary and extraordinary. The show started off well, showcasing the personalities of the people involved and highlighting the best and worst of their performance, but either the show's editor or celebrity chef Gordon Ramsay himself seemed intent on renaming the show Ramsay's Arbitrarily Best Restaurant.

Nevermind that any sense of fairness went out the window when the participants stopped being treated equally in the semi-finals, or that the show became preoccupied with everything the restaurants did wrong; Ramsay had consistently criticized one restaurant for trying too hard, then gave them the title of Best Restaurant because they tried so hard. Meanwhile, the other restaurant, which had performed spectacularly in almost every challenge, was deprived of the award with no explanation other than that they had "too much heart."

My wife and I were appalled. Yes, we had wanted the other restaurant to win, but the verdict, as far as we could tell, was completely unfounded. But Ramsay's opinion carries a lot of weight in the culinary world, so this flaky opinion that the one restaurant is better than the other might as well be Truth. Not that any of the previous verdicts were defended like a graduate thesis, mind you; Ramsay's descriptions of the food he sampled were typically limited to "delicious" and a few similarly subjective terms, and every vaguely explained decision was invariably "one of the toughest decisions I've ever had to make."

Opinions themselves aren't destructive; it's the way they're used and presented. "Your favorite movie sucks" is not the same as "I'm not a fan of romantic comedies to begin with, but I really don't get any sense of chemistry between Carrot Top and Judi Dench." And "this is the best restaurant in Britain" is not the same as "Gordon Ramsay, through a televised competition of unclear standards and dubious execution, determined that this is the best restaurant in Britain." Let's be clear where we're coming from when we talk, and let's examine the facts before we call people out on their opinions. Let's be sophisticated.
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Behind the Screen at GC: What Do I Actually Do?

9/23/2014

1 Comment

 
I've done a fair amount of yammering about recording videos for YouTube and my time writing for Exfanding Your Horizons, but it's not as often that I talk about GameCola, the videogame-humor-turned-gaming-outside-the-mainstream website for which I've been writing since the beginning of 2009. Here and on Exfanding, you might see me mention the site in passing or rattle off links to posts I've written or participated in, but most of the behind-the-scenes tidbits are scattered in bits and bobs across 5+ years of videos, posts, and podcasts on the GC website itself. What's it like to be a Staff Writer/Editor and the YouTube Administrator for the most prestigious gaming website referred to in this paragraph? Well, since you asked...

Ostensibly, it's very easy. The longstanding rule for writers, dating way back to the dinosaur days when GameCola was published in a monthly newsletter format, is that you contribute one article per month. That's it. End of requirements. In our current format, this typically works well: we're posting one article a day, Monday through Friday, with our regular podcast posting on the first Sunday of each month; with a little over a dozen staff writers, some of whom are inevitably prolific enough to contribute more, it should be no trouble to meet our monthly quota. Anytime you see a "Classic 'Cola" article go up with a golden oldie pulled from the archives, it means we totally blew it.

As an editor, I can see how many articles are in the queue for review, and when things are scheduled to be published. During a dry spell, I'll often try to churn out a fluff post to help tide us over until the pace picks up. Anytime you see an article about a video series that's at least three years old, that's a sure sign our most prolific writers are on vacation, or else I'm really struggling to come up with a post this month. Actually, that's only half true; as both the administrator of GameCola's official YouTube channel and a completionist, I like to make sure all the videos we record get proper coverage on the main site.

Unofficially, I'm also GameCola's resident historian. When I was first invited to join the staff, I started doing my research, reading through the archives from the beginning. With the editor privileges I was given during the site's big relaunch in 2010, I soon embarked on a massive quest to bring all of our old articles up to code, proofing and editing them as I read them to ensure a minimum standard of consistency and polish across (at that point) nearly ten years of history. We have a GameCola Style Guide I adhere to when reviewing these old posts, and several of my suggestions for future revisions have come from past posts.
I'll do a full editorial review of one or two new articles in the queue per month, and I'll instinctively spot-check any others I read, but what I most look forward to is the day I catch up with the relaunch articles. Anyone who's familiar with my creative works probably knows how much of a sucker for continuity I am; seeing where we've been makes me appreciate that much more where we are now, and it's a joy to be working toward connecting those two places in a meaningful way.

That being said, there's some scary stuff in the archives that I'm sure most people would prefer to keep buried. But at least it'll look extra pretty. Like a skeleton wearing makeup, maybe. We can be selective about what we reference, but we can't always control where Google searches and those suggested "You May Also Like" posts take people, so I figure it's in the site's best interest for every metaphorical room of our metaphorical house to be as tidy as possible when we leave all the metaphorical doors open.


Likewise, I strive to keep our old videos on our GCDotNet channel in good order, moving things into playlists and updating descriptions if need be. The review process is much less structured and stringent there: upload a video privately, and I'll take a quick peek before posting it to the public, ensuring the description, tags, title, and video and audio quality all meet our basic consistency and quality standards. I very rarely watch YouTube videos unless someone specifically shares a link with me, but I make an exception for GCDotNet out of loyalty and my silly notion that I should be informed about the content I'm supposedly administrating. Of course, it sometimes takes me years to do anything more than skim through a video (have you seen our Zero Escape: Virtue's Last Reward series!?), but I plan to get completely caught up eventually, I promise.

That's one of the fun things about GameCola: I'm as much a fan as I am a contributor. I have side projects within my side project. Call it GamatryoshkaCola. Or don't, because that sounds terrible.

As one of the senior members on staff, I also feel a strong sense of investment in the site. I've been here longer than the majority of the people currently on our staff roster, and aside from Alex "Jeddy" Jedraszczak (our Editor-in-Chief), I'm the only old-timer who's been continuously active over the last year or two. I'm relieved that Paul Franzen didn't fire me about a half-dozen times while he was Editor-in-Chief, because it's been a fun ride so far, and I've been honored to collaborate with him and with Jeddy on some big and small decisions behind the scenes. Together, we've developed a process guide for editors, diffused a few potentially ugly situations on the YouTube channel, and turned The END DAY into an official GameCola holiday. My perfectionist and control freak tendencies have mellowed considerably since joining the staff; frequent participation in group e-mail discussions, podcasts, and video commentary has a way of instilling an appreciation for effective teamwork.

Do I see myself staying with GameCola indefinitely? Hey, I'm happy to stick around as long as they'll have me. As with Exfanding, there could come a day when it's no longer sensible for me to keep going, but I don't anticipate giving up being a gamer anytime soon. GameCola is a great outlet for that side of my personality, and I've met some wonderful and hilarious people as a result of being here; I'm in no rush to break away, especially with all those side projects left to finish. I've got some video and column ideas yet, and at least one more RPGcast that I'm really looking forward to pulling together. And let's not forget about the 40-odd Mega Man games I have yet to review.

In other words, as I say in my biographical blurb on the site, you're pretty much stuck with me. Sorry.
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Burger and Shake

9/15/2014

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I am a burger-and-shake kind of guy. You've heard of wine? Burgers and shakes are to me what wine is to other people. That's not to say that I'm unfit to drive after a couple milkshakes or that I swirl my burgers around in a glass and talk about their bouquet; rather...y'know, I think I'm going to start this post over.

I am a burger-and-shake kind of guy. It's a simple formula: beef on some sort of starch; ice cream and milk. These are things I like. These are things with which you can get creative. I freely admit that I'm a picky eater, but if you can find basic ingredients I enjoy, then I'll take a chance on practically any combination you can think of that isn't an obvious health hazard. And even then, I'm willing to make exceptions. Burgers and shakes are perfect canvases for culinary artistry, assuming you can describe runaway barbeque sauce and haphazard onion rings as "culinary artistry."

Oh man. Now I want a burger. Let's talk about milkshakes.

I kinda want a milkshake, too.

I think I'm going to start this post over again.

I want a burger and a milkshake.
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Fishing for Fantasy

9/7/2014

11 Comments

 
Judging by my enthusiasm for Dungeons & Dragons, the variety of fantasy novels on my bookshelf, the number of fantasy-themed RPGs on my Backloggery, and the fact that I've back-to-back marathoned both The Lord of the Rings extended edition trilogy and all eight Harry Potter films (at separate times, of course), you'd think I was a fan of the fantasy genre. In truth, I merely appreciate a well-told story. More often than not, I like these works of entertainment despite their genre, not because of it.

I'm an escapist. The less my fiction resembles reality, the more I tend to enjoy it, at least as a general matter of principle. That's why I'm such a big fan of sci-fi: when was the last time you terraformed a planet or took a spaceship to work? Sci-fi is often futuristic. I know where we've been, and I know where we are, but I'm most excited to see where we'll go. Dystopian fiction? Forget it. I want to believe we have a bright future ahead of us, or at least a future where our prosperity and advancement have introduced a whole new set of conflicts unlike any we've previously dealt with.

Fantasy? Fantasy lives in the past. Medieval England. Old folklore. Rehashes of Tolkien. Fantasy is hung up on that which cannot be explained. Magic. Ancient curses.
Elements that do not hold writers accountable to any standards of logic or continuity. Fantasy is gimmicky; something familiar with something unfamiliar slapped on top of it. ("These aren't any horses! They're magical horses.") Fantasy has the potential to be a realm of pure imagination that bears only a passing resemblance to reality. What I want out of the genre is the whimsical creativity of Roald Dahl, the built-from-scratch feel of the Golden Sun universe, and the utterly foreign lifestyle and culture of Conan the Barbarian. What I most often see and think of is, "WHOA! Dirty peasants, filthy hovels...and a dragon!!!"

And elves. Always with the elves.


Anybody got any suggestions that might win me over?

11 Comments

Conventional Wisdom

8/17/2014

1 Comment

 
I attended a wedding recently, and there I got to catch up with some friends I haven't seen since Otakon last year. You might recall my ill-fated attempt to write about the big anime convention, which never ended up being the lengthy post I'd originally intended thanks to how much the negative obscured the positive. Talking with these friends got me to thinking about the convention again, particularly about how I'd do things differently if I ever went back. The foundations of a blog post began to coalesce inside my head.

I often skim back through my old posts when they're relevant to a new post I'm preparing to write, and I surprised myself when I reread my joint recap of New York Comic-Con / Anime Festival 2011 and came across this statement about conventioning:

"Show up and have fun" only works when you have no idea what you're getting into.

Remind me to start taking my own advice. Many factors impacted my enjoyment of Otakon last year—and I'll reiterate that I did enjoy parts of it—but I was neither deliberate enough to avoid nor relaxed enough to deal with the headaches and setbacks I faced. I had certain expectations for the convention, but I left their fulfillment up to chance and to other people whose expectations didn't necessarily mirror my own. No wonder I got so grouchy.

Next time I go to a convention, I think I'm going to play by these rules:

  1. Plan each day from start to finish. Know the bus schedule, have a place picked out for lunch, map out the most efficient routes to get around the convention center, prepare to arrive early enough to see the things you most want to see. Logistics alone can derail an otherwise wonderful convention; if you've got the power to control them, do it.

  2. Communicate with others. If you're going with a group or even one other person, let them know your expectations for the convention. Tell them your plans, and understand theirs. If you want to spend time with other people, make sure it's on their schedule as well as yours.

  3. Always have a fallback plan. Have a list of alternate panels, screenings, and other events to attend if your first pick falls through. Have a fail-safe backup plan if those fall through, too—something you can do that doesn't hinge on you showing up at a particular time and getting in before everyone else. Dealers Rooms, Game Rooms, and simply going back to the hotel to recharge are great options.

  4. Make time to bring back memories. Stop to take photographs. Talk with cosplayers and vendors. Don't rush the shopping. Plan something big with the people in your group. Keep a journal. One thing I started to do at Comic-Con, which I hope to make a tradition of, was going around Artist Alley with a blank notebook and asking one artist after another for a quick sketch or doodle of whatever they felt like drawing. This makes for a great fallback plan, too.

  5. If you're going in costume, be committed to the costume. Don't dress up out of compulsion; dress up because you love the character, love the costume, and would rather suffocate under layers of foam and cotton in the middle of summer than walk around the convention like a normal person, or whatever passes for a normal person outside the walls of the convention center.

  6. Go back and reread this post before leaving for the convention. With any luck, I'll follow my own advice this time.
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