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Convention Recap: AnimeNEXT 2019

7/12/2019

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AnimeNEXT 2018 was the first time in years where I was fully able to unwind, relax, and enjoy myself on vacation, and it remains one of my all-time favorite convention experiences. I've seen enough sequels to know that the second time isn't guaranteed to measure up to the first, so I had no illusions that the 2019 convention would be anywhere near as magical. Still, my wife and I secured tickets and spent several months planning and getting psyched for AnimeNEXT 2019.

OBLIGATORY DISCLAIMER: If you, the reader, are featured in any of the photos or created any of the artwork included in this post, please contact me if you'd like to be credited or would like to have the relevant image taken down. You can leave a comment or reach out via any of the avenues listed in the sidebar of this site's main page.

Now, then. Convention stories!

LODGING

My wife and I have been staying at bed & breakfasts since our honeymoon. Usually we select a B&B based on some combination of unique character (eg, a castle built from found materials, Halloween decorations out the wazoo), scrumptious breakfast options (eg, a rotating menu prepared by a legit pastry chef), and fun perks (eg, cats on the premises, homemade shortbread at all hours). When my wife booked the Carisbrooke Inn, only three things mattered: it was close to the convention center, reasonably priced, and still available.

Had we not been conventioning, we would've gotten more out of our stay. But the designated breakfast times of either 8:30 or 9:30 AM didn't mesh well with our optimal timing for getting into costume and getting out the door. The paper-thin walls put a damper on coming back from the convention around midnight and discussing our plans for the next day at normal volume levels. And we certainly weren't around to take advantage of the free wine at 5 PM.

Our particular room met our needs: it had a comfortable bed, a full-length mirror for checking costumes, enough space for us to lay out all our stuff and maneuver around each other, and a place to sit. Parking was offsite in a tiny lot around the corner, but the neighborhood seemed safe enough and the weather was nice. Overall, our stay was fine, just not ideal for the weekend we had planned.

One anecdote worth sharing: We were showed to our room by a summer intern, who had some difficulty demonstrating how to turn on the TV. When it finally came on, there was some infomercial about—I swear I'm not making this up—butt surgery. With color diagrams. And either he didn't notice or was unsure how to turn it back off. My wife and I had to hold in our laughter for a good 2-3 minutes while he finished giving us the tour of our room with the TV on at full volume.

FOOD

Our meal planning at last year's convention is best described as "winging it." That is not to say we only ate chicken wings; nay, my vegetarian (now vegan) wife would have protested. Rather, we failed to scope out food options in advance—basically the opposite of how we normally plan our trips.

Last year's impromptu dining decisions took us to Tun Tavern (more my kind of place), where I bumped into the host of the fun voice acting Q&A panel we had just attended; to Cavo Crepe Cafe (more my wife's kind of place), where we hurriedly ate outside as the staff started to close up shop and the wind nearly swept us away; and to one of the many food kiosks at the convention center, where I ate a mediocre pizza. Wait, I wasn't going to tell you that last story.

This year, we identified several restaurants within 10 minutes of the convention center, making note of their business hours. Given that my wife only eats during a convention if (a) she's about to pass out, and (b) there's nothing else of interest on her schedule, I knew I'd be fending for myself a lot of the time.

Still, my wife and I joined up for a hearty Saturday dinner at Los Amigos, a Mexican restaurant that appealed equally to both of us. We also had a supremely enjoyable Thursday dinner at The Continental. I had French onion soup dumplings, which were incredible. We loved the decor: our "outdoor" table (technically indoor, because we were in a mall) was next to a fire pit on a little island surrounded by water, and the rest of the restaurant was some combination of the original Star Trek, original Battlestar Galactica, vintage Doctor Who, and a David Lynch film. Very cool.

We also had breakfast together every morning. The B&B had a set menu of a half-dozen options—pancakes, eggs, bacon; all the usual fare. This was fine for me, but my wife was restricted to avocado toast because she's a filthy Millenn—I mean, uh, vegan. Actually, my wife informs me it was avocados and oatmeal. Either way, our hosts were very accommodating, and the orange juice was on point, so that's what really matters.

I ended up having all my other meals at the convention center, but I was smart this year: instead of sodas and greasy grub, I opted for Powerade and vaguely healthy sandwiches (vaguely healthy in that there was a lettuce leaf on top). Physically, I felt 
much better this convention, what with being properly hydrated and not traveling everywhere with a lead stomach.

SUMMARY


I think that pretty much covers everything. AnimeNEXT 2019 was—oh, I guess I missed some stuff.

COSTUMES

Well in advance of the convention, I had agreed to doing a couple's cosplay with my wife. She reckoned that we'd have more fun and be more recognizable as two characters from the same series. We both had our demands: I required a costume that was relatively easy and unobtrusive; she wanted something that didn't require a wig. We settled on Dr. Mikhail Cossack and Dr. Noelle Lalinde, two scientists from the Mega Man franchise (the latter from the Archie Comics continuity).
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The costume components were easy enough to assemble. I had a pair of brown shoes that looked fairly accurate, and a pair of fake glasses left over from the Lowery Cruthers cosplay I did for a Jurassic Park/World movie marathon some months prior. I don't mean to brag, but I own a pair of khaki pants. I found a perfect tie and shirt at Goodwill. I picked up a lab coat from a uniform store—not the cheapest costume piece I've ever bought, but it opens up numerous future cosplay options. My hair and beard were already the appropriate length and easy to style.

I forget what all my wife had to do to pull together her costume, though I suspect there was some sort of Sailor Moon transformation sequence involved (or maybe just lots of sewing).

Now, my wife's intention was to bleach her hair, cut it to the character's specifications, and dye it the appropriate color. She had hassled with transporting, styling, pinning, and enduring the weight of two different wigs at the last convention, and she simply did not have the patience or energy to go through that again. Unfortunately, there was a mishap when she trimmed her own hair. And then another mishap when she attempted to salvage it for a secondary costume that fell through. Instead of looking like a comic book character, she turned herself into Little Lord Fauntleroy.
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With tears in her eyes, she drove off into the sunset looking for a place that would sell her a wig.

Of course, costumes alone wouldn't be enough for anyone but the most diehard Mega Man fans to recognize us on sight. We needed props. So my wife went to work on a plushie (well, a round cat toy strung with wire and covered in fabric) of Beat the robotic bird, laminated fold-out "photos" of my fictional daughter (including official art, manga and comic book panels, and a screenshot from OH JOES!), and name badges for the both of us (complete with fake bar codes made of inverted tiles from Pharaoh Man's stage in Mega Man 4). I think everything turned out pretty darn well.
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I don't think I've ever gotten so many requests to have my picture taken at a convention. A few times, people called out, "Hey, Dr. Light!" to me—and though I always set the record straight about who I was, I was happy they at least got the right franchise. My wife pointed out that Mega Man 11 was still fresh in people's minds, and young Dr. Light isn't too far off from Dr. Cossack if you're just going off of memory. Maybe that's a costume for another convention.

​My wife also went to the effort of drafting an essay written from the perspective of her character, and putting it in a binder with robot schematics on the cover. Although she didn't end up doing so, she toyed with the idea of hamming it up and handing out copies of her essay to random conventiongoers to warn them of the dangers of making robots seem too human.
“Playing God: The Ethical Fallout of Endowing Robotic Tools with Sentient, Emotionally Capable AI”
By Dr. Noele Lalinde
 
Since the dawn of robotics, humans have been using this technology to create the perfect tools and assistants to enhance our quality of life. From clumsily primitive cleaning bots, to household organizers programmed to tell jokes on command, to live-in companions and caregivers, to disposable proxies for hazardous labor, robots have become subtly infused into every aspect of modern human society. Yet we can’t ignore that our advances in hardware have gone hand-in-hand with equal advances in AI programming.

To say we are far beyond the days of pack-bonding with Roombas and laughing at chatbots of Abraham Lincoln is a gross understatement. Our current technology borders on human-like sentience, fully capable of rational thought and emotional desire, fully capable of personhood. If we insist on utilizing this technology for commercial applications, we will have to also own the ethical consequences of those actions.

The genie cannot be put back in the bottle.

By knowingly and willingly choosing to install this level of AI into disposable workers, we must accept that we are approving the birthing of a new race into chains. Furthermore, creating a workforce that is human in every way except physically defeats the very purpose of having proxies in the first place - what is the point of creating stand-ins for humanity if the psychological and emotional weight of losing them is the same?

Not only are the ethics questionable, but why give tools emotions in the first place? What is gained by making a tool question its purpose? It is merely human whimsy and hubris that is satisfied by artificially inducing a familial coworking environment with robots. Best case scenario, there is a loss of efficiency in the tool by distracting it with unnecessary data, and worst, the tool ceases to function at all due to emotional instability or interpersonal issues. Why introduce such problems to begin with?

Most troubling of all, advanced AI programming and the creation of robotic persons opens the door to manipulation and corruption by the forces of evil. We have already seen this happen over and over again with Wily’s capture and retooling of service bots, turning them against the people they were designed to help and protect. Non-AI tools that require a human operator, such as ride armor, would not be able to cause such lasting and complete devastation as these sentient robots with a desire to do harm and the mental capabilities to act independently.

We are at the tipping point where we must choose what our legacy will be, and it is clear the only morally responsible option is to abandon our childish notions of playing God and instead refocus on the development of non-sentient tool and augmentation robotics.
We took a break from cosplaying on Saturday; my wife needed a respite from the wig, and I thought I'd be happier in street clothes for a day. Although my neato Super Metroid shirt got a few comments, I was surprised to find that I missed the recognition (and extra pockets) of the costume. I was also a little chilly at times; the Atlantic City convention center cranked up the air conditioning the appropriate amount for hordes of people in costume in the middle of summer. Good on you, AC. I reprised my role as Dr. Cossack on Sunday, while my wife changed into her alternate costume, "Woman Who Can't Even With This Wig Anymore."

THURSDAY/FRIDAY

After standing in line (a comically long line extending the entire length of the convention center, down the stairs, and back up the same stairs) to pick up our badges on Thursday night, we spent some time poring over the program and schedule. I had already downloaded the Guidebook app (a precaution after last year's scheduling problems), but I was pleased to discover that the print schedule completely matched up with the online one, at least for everything I wanted to attend.

Unfortunately, everything I wanted to attend was distributed in the worst way possible. Either there was absolutely nothing of interest, or 2-6 really compelling programs all happening at the same time. I had wanted to see the film Summer Wars, for example, but it would've required me to give up a panel on Lupin III (my favorite anime franchise), dinner at a reasonable time, and two competing events that I was tossed between. And if I gave up on Summer Wars after a few minutes—which would be consistent with the "not really feeling this" and "can't read the subtitles from my seat" reasons I had for abandoning videos the previous year—the Lupin panel would be half over and probably filled to capacity anyhow.

So, here's how my Friday went:

Nadia: The Secret of Blue Water: I wasn't thrilled about starting my day with random video programming, but the dealers' room wasn't open yet, and most of my other options were introductions to things outside my sphere of interests. So, I watched an early '90s adaptation of Twenty Thousand Leagues Under the Sea. It filled the time just fine, but I wandered off after two episodes to go find my wife.

Anime Car Show: I think it's cool that there were half a dozen cars on display from Initial D or with anime-themed decals all over. But Doc Brown's DeLorean, KITT, and my personal vehicle when it's carrying newly purchased dessert are about the only cars my wife and I get excited about. The fact that we showed up, even briefly, to look at cars that didn't travel through time, talk to the driver, or contain dessert should indicate how our morning was going.

AnimeNEXT Family Feud: Family Feud is my favorite game show and one of my favorite TV shows in general. There was no way I was missing this. Disappointingly, the organizers were running on little sleep due to unforeseen circumstances, hadn't had a chance to test the technical equipment, and kept forgetting how certain elements of the game were supposed to work. The pace was slow, and most of the questions were either too broad ("Of all the Gen 1 Pokemon, which would you want for a starter?") or too narrow ("Name a Devil May Cry character with white hair"), and the majority were gaming questions instead of anime questions. The high point was playing rock-paper-scissors against our fellow audience members to gain a seat on stage, and tying about a dozen times in a row with the person behind me. Ridiculous. Also, I lost.

Dealers' room and artist alley: With nothing else on the schedule until early evening, I strolled through aisle after aisle of manga, plushies, keychains, tiny boxes from Japan containing models of the Fisher-Price Enterprise from Star Trek (2009), and any other merchandise you can think of. As with last year, I didn't want to bring home much more than a book full of sketches (more on that later), but I allowed myself a few purchases over the course of the weekend—mostly video game art prints for myself, but also a Rascal Does Not Dream of Bunny Girl Senpai art print for a friend, and a few varieties of Pocky to share at my workplace.

Lupin the 3rd With Various Guests: This panel was hosted by Richard Epcar, Lex Lang, and Ellyn Stern, who had lent their voices to various Lupin III dubs over the years. Now, I've only ever watched Lupin (and most anime, for that matter) with subtitles, but I was hoping that my passing familiarity with these people (who've played bit parts in such favorites as Heroes of Might and Magic III) and our shared interest in Lupin would be sufficient to enjoy the panel. In retrospect, I really should've gone to Summer Wars; there was a lot of discussion about the Blue Jacket series on Cartoon Network that I haven't seen, and it seemed like Ellyn and Richard weren't in sync about how structured or serious the panel was supposed to be.

Companies That Knew Nothing About "ANIME FAN WANTS": This was a treasure trove of hilarious horror stories and unbelievable anecdotes from now-defunct companies in the anime industry. George from Land of Obscusion regaled us with tales about everything from DVD production ("No, we totally didn't charge money for a DVD set that just sloppily ripped a fan translation from the Internet") to subtitles ("Hey, when you translate this anime, could you avoid using words with the letter 'Y'? The keyboard I'm using to type the subtitles doesn't have a functioning 'Y' key"). Tight presentation of interesting material.

AMV Contest Screening: I missed the first half because of the previous program, but my wife saved me a seat. I arrived in time for the beginning of the Dramatic/Serious category, which hit me right in the feels with the likes of "Parallel" (Violet Evergarden + "Restless Soul" by Flor). In the Artistic category, I was captivated by the psychedelic "Pachyderm Panic" (Puella Magi Madoka Magica + "Pink Elephants on Parade" from Dumbo). "The hero we need" (Astro Boy + "Captain Underpants Theme Song" by "Weird Al" Yankovic) was an amusing surprise in Fun/Upbeat, and funnier (to my tastes, anyhow) than anything under Comedy. Shockingly, last year's trend of everyone using the same two songs from The Greatest Showman continued unabated.

AMV Sing-Along AFTER DARK: Our first choice was the too-popular-to-get-into panel on hilariously bad anime, so we settled in for a less restrained version of the family-friendly AMV sing-along that cheerfully capped off last year's convention. Notably, this was not labeled as an 18+ panel, but it was late enough that the hosts felt comfortable with just giving a warning before any video with questionable content. There were gems such as "Clubbin' with Lupin" (Lupin III, One Piece​, and others + "Jack Sparrow" by Lonely Island feat. Michael Bolton), plus a few of the bawdy AMVs you'd expect from an "after dark" panel, but there were also some horrifically gory ones. Like, "how did my child get into this without a wristband" gory. And I am supremely squeamish. I spent what felt like a quarter of the sing-along looking away from the screen.

Richard Epcar's Famous Outtake Panel (18+): I think this is what I wanted out of the Lupin panel earlier in the day. Richard Epcar, accompanied by Lex Lang, showed a multitude of voice acting outtakes (audio paired with the video clips they were trying to dub) from Lupin III and other anime they'd been involved with. I could've done without so much locker room humor; my favorite outtakes were the flat-out silly ones, with actors catastrophically stumbling over their lines, making up random nonsense, or breaking the fourth wall with absurd observations about the show.

Thursday/Friday cosplay photos:

This was hastily taken as my segment of the snaking registration line curved around a corner, briefly matching up with where these cosplayers were. Left to right, we have Rin Hoshizora, Nozomi Tojo, Umi Sonoda, and Maki Nishikino from Love Live!
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Serendipitously, our first cosplay encounter of the convention proper was with a character from the same franchise as us. Metal Man from Mega Man 2 is pictured here with two random nerds.
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Shizuo Heiwajima and Izaya Orihara from Durarara!! stopped to duke it out.
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The crew from Miss Kobayashi's Dragon Maid was in attendance: Quetzalcoatl, Elma, Fafnir, Tohru, and Kanna.
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It's great to see a whole family (or else a bunch of convincingly familial strangers) cosplay together: Ryuko from Kill La Kill; Flynn Rider from Tangled; and Dr. Eggman, Cheese the Chao, and Miles "Tails" Prower from the Sonic games. Eggman's hand gesture summarizes my feelings toward the accuracy of these costumes.
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My wife tells me these are Red Blood Cell and Macrophage from Cells at Work. I tell my wife that she can watch shows like this without me because blood is icky.
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I was impressed by this superb Brock and Steelix from an obscure series called Pokémon.
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I saw more cosplayers from The Seven Deadly Sins than from any other show I recognized, and it was fun scrutinizing the differences in construction and detail between similar costumes. I held out on taking any photos until I found a group, and Meliodas (and Hawk), King, Escanor, and Diane were kind enough to oblige.
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Final Fantasy VII's gloriously polygonal Cloud was one of my favorite cosplays of the convention. So clever.
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I'm glad to see that good ol' Vash the Stampede remains a convention staple some 20 years after Trigun stopped airing.
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Kirby's King DeDeDe would like to ask for your place in line. Best not to argue with that hammer.
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SATURDAY

By the time we got back to the B&B, it was technically Saturday. Our biggest mistake was staying up past 2 AM trying to reassess our initial program selections now that we'd been conventioning for a whole day.

Even without getting up early to don a costume, I was exhausted when I woke up. In large part because of that exhaustion, Saturday ended up being the least enjoyable day of the convention, though not without its high points.

Experiences as an Anime Singer Songwriter With Shihori Nakane: Although I was unfamiliar with this person's work, hers was the one and only morning program that wasn't an educational workshop of some sort (tough luck if you're not interested in crafting, cosplay, or putting your brain to work before lunchtime!). I'm glad I tagged along with my wife; I got to hear some fun stories, including one about meeting the legendary Yoko Kanno. Nakane idolized Kanno and was giddy and nervous when meeting with her to collaborate on a song. Kanno introduced herself by offering a bag of snacks to Nakane. Awestruck, she thought to herself, "God gave me snacks!"

AMV Contest Screening: As the arts and crafts programming continued into the lunch hour, I got caught up on the AMVs I had missed the previous day. Trailer/Parody is usually my favorite category, but this crop of AMVs relied on being familiar with a bunch of series I've had minimal exposure to. Romance/Sentimental gave my feels no chance to recover from the previous day, assaulting me with "Happy Little Clouds" (various series + "Bob Ross Remixed" by Melodysheep) and "Chihiro in Wonderland" (Spirited Away + "C'mon" by Panic! at the Disco). Action didn't seem as action-y as usual, but I enjoyed "The Deciding Moment" (Haikyu!!, Ace of Diamond, and Kuroko's Basketball + "Seki-ray" by Gackt). I'll refer you to this playlist for all the AMVs I didn't mention; there were a lot of good ones.

The Girl Who Leapt Through Time: "Slice of life with a sci-fi twist" is one of my favorite anime genres, and my wife and I enjoyed this tale of a girl...well, you read the title. Lots of clever surprises and fun character interactions, and the ending gave us plenty of conversation fodder. Probably the best part of the day for me.

The Anime Bubble of 2008: What We've Learned: We apparently learned nothing, because I have no recollection of this panel, aside from showing up late and taking a photo of some cosplayers on the way out.

Why Visual Novels: Tales from a Beta Tester (18+): I'm not into visual novels, but I play one on TV. I mean, uh, I know people who make visual novels, I have actual beta testing experience, and I'm interested in behind-the-scenes stories from the video game industry. Mike (I think his name was Mike) was an engaging presenter, and his stories were funny and insightful. He described the workload (tens of thousands of words to review), the wide variations in how tester-friendly games might be, and how testing games with naughty content isn't as glamorous as it sounds.

AnimeNEXT Match Game: After Dark (18+): We attended this last year, and it was the highlights of the convention: Match Game but with audience members participating as the characters they were cosplaying. At that time, voice actor Bill Timoney was on the panel and brought a sense of humor and professionalism that elevated the whole thing. This time, I arrived late and missed the introductions, so I had no clue who was on stage. If I hadn't read the description, I wouldn't have recognized the program as a game show; participants were rambling about NSFW topics (and after Epcar's outtakes, blunt sex jokes were wearing thin for me). I left after maybe 5 minutes.

New Cutey Honey OVA '94: Either I got the wrong room or they switched what they were showing, because this OVA about a crime-fighting android looked an awful lot like a grossly underage busty girl undressing before a grossly underage boy. I left after maybe 5 seconds.

These Are a Few of My Favorite Scenes: Regrouping with my wife, I resigned myself to random video clips for the rest of the night. At its best, the panel was a parade of share-worthy videos, such as a very cool animated Star Wars short film called "TIE Fighter" and the supremely absurd "Daffy Duck the Wizard." Just as often, however, it was a prolonged introduction from one of the four hosts, or an uncomfortably gory clip that once again had me closing my eyes. I'll add that this was not labeled as an 18+ panel. We left around midnight; there was another hour to go, but my exhaustion had finally reached its limit.

Saturday cosplay photos:

I appreciated the double dose of Samuel L. Jackson, with Nick Fury from The Avengers and Frozone from The Incredibles.
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Princess Daisy is ready for some Mario Tennis. I saw a number of good Mario cosplayers, but I was especially excited to see one of my mains from an underappreciated spinoff series that I love.
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Compared with last year, the total population of non-anime cosplayers dropped by half. I suspect Nick Fury had Thanos flashbacks and used his cosmic pager to summon Captain Marvel's Captain Marvel to the convention to help.
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I DON'T KNOW WHAT THIS IS, BUT IT'S AWESOME apparently it's Garuda from Final Fantasy XIV.
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With Hunk and Voltron from Voltron: Legendary Defender on hand, I knew the parking garage would be safe.
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I ate lunch with All Might and Katsuki Bakugo (as influenced by Best Jeanist). I don't know what those words mean; my wife told me to say them.
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Lastly, two characters I could identify unassisted: Little Witch Academia's Atsuko “Akko” Kagari and Diana Cavendish. I also spy Solid Snake from Metal Gear Solid in the corner trying to sneak into or out of this photo.
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SUNDAY

I wish we could've started with Sunday's programming; this was the convention I was here to attend. An eclectic assortment of options, timed neatly enough to minimize awkward gaps, gave me the freedom to attend whatever I felt like without agonizing over what I might miss.

How to Panel 101: As a Minor Internet Celebrity™, I've long considered applying to host a panel at a video game convention where people might recognize my work. I've recently been given opportunities to present at small local events, so I figured it wouldn't hurt to brush up on the basics. This presentation was invaluable. A lot of the advice was common sense, but the way the information was organized really helped to emphasize the importance of having someone proofread your application to host a panel, practicing your presentation, and preparing for every worst-case technology scenario.

Creatures in Features with Voice Actors Lex Lang and Sandy Fox: Hands-down the best part of the convention. The first half alone would've been one of the best panels I attended, and accessible even to people with no prior knowledge of these people. The affable hosts discussed how they got into voice acting; some of the roles they've played; and their involvement in loop groups, who fill in all the grunts, gasps, background chatter, and animal noises (you wouldn't believe the training involved for animal noises) needed to flesh out the sound in movies and TV shows. They talked about how Amy Jo Johnson, the original Pink Power Ranger, contributed to getting into that line of work. They played clips from some of the movies they've done and pointed out where you can hear them; Sandy cheered as the candy spectators in Wreck-it-Ralph, and it turns out Lex is my favorite velociraptor in Jurassic World.

The second half is what made this panel truly special: the audience was invited to do the looping for a scene from one of the newer Planet of the Apes movies, with the takes recorded and edited on the spot. A few people were background apes, and Lex coached them on how to grunt and ook convincingly. One person was a more prominent ape who got to shout. I was Breathing Man, as we called him—some poor schmoe who wandered into the jungle for the express purpose of breathing heavily and gasping at apes. I'm plenty comfortable with voiceovers, but I'm definitely not a natural when it comes to nonverbal reactions. Still, between thinking back to my theater days and getting some fantastically supportive coaching from Lex, I eventually produced some usable noises. When everything was spliced together and the music track was added, you could've convinced me that I was watching the actual movie. So, so tremendously cool.

Anime Openings & Endings THE MAN Doesn't Want You to See: I was tossed between this and a workshop on learning to play hanafuda. However, we wanted to wind down with something passive, I recalled how much I enjoyed last year's panel on the best anime openings of the '80s (including one from Kimagure Orange Road that was logistically fascinating), and I saw that George from Land of Obscusion would be hosting. This was an entertaining collection of footage that never made it stateside due to licensing or other issues, such as the Astro Boy opening that doubled as an advertisement for Glico (the Pocky people), or the trio of openings where composer Rui Nagai kept getting in trouble for ripping off other people's songs.

Animation in Anime: After a final run through the dealers' room, where I realized I'd blown my chance at getting a Ridley amiibo, I joined my wife for our final program, already in progress. There were two other panels I was considering attending, but I saw that this was co-hosted by Evan Minto, who ran two of the best-presented panels that we attended last year (one about the evolution of faces in anime, and one about the various appearances of burgers in anime), so that won me over. This was a discussion of the techniques and processes that bring anime to life, and I was especially interested in the part about visual continuity. Apparently, each scene in a show or movie might be done by a completely different animator. My favorite moment was, when discussing the importance of checking for quality and consistency, this image was left up on the screen:
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This makes me laugh every time I see it.

Sunday cosplay photos:

We weren't able to get a clear shot of a fantastic Alex Louis Armstrong cosplay from Fullmetal Alchemist, so you get nothing.

ARTWORK

...I'm sorry; I glanced up at that goofy screencap and started laughing again. What am I talking about now? Oh yes. Artwork.
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Last year I brought a sketchbook to the artist alley and solicited doodles from anyone who was willing. This year, I brought the same sketchbook (plenty of pages left to fill!) and a pocketful of dollar bills. My wife, herself an artist, said that even though these doodles weren't formally commissions, it'd be only fair to thank the artists with a little financial support. So, until the allotted cash ran out, I went around artist alley asking folks, "If I give you a dollar, would you draw me a doodle? Anything you want; wherever there's a blank spot is fine."
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There were still many blank spots among the doodles I got in 2018. To save you the effort of comparing these images against the ones in the previous convention recap, my wife has drawn yellow boxes around any new doodles on old pages.
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Most people were receptive to the proposal; a couple were busy or just watching the booth until the artist returned. One artist wanted some time to think and had me come back later; another couldn't decide what to draw, which prompted the first suggestion I've ever made (RWBY, specifically, after looking at what was on display) since making sketch collection a habit.
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One girl who was a convention attendee saw me soliciting sketches, and she asked if she could draw something. The woman with her (I'm assuming her mother) apologized and tried to dissuade me, but I was more than happy to give the girl a dollar for the boxy little robot she drew.
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Instead of drawing his own doodle, one artist thought it would be fun to add to someone else's doodle. Apparently he does this all the time. I'm still not sure whether to be amused or annoyed that I paid a dollar for a breath puff.
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I wasn't choosy about the artists I solicited; I started on one end of artist alley and systematically worked my way across, circling back to a booth later if it was too crowded when I got there. I've found that the sketches I receive often bear no resemblance whatsoever to the art on display, so I even asked the people selling jewelry and sculptures to contribute.
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I'll stop yammering for a while and let you get on with looking at sketches.
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I like how it looks like the ghost is spooking the doodles to the right.
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Important note: these are gay bees. The artist said so.
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These last two are best viewed in the sketchbook itself; the scanned images don't give the full "flip book" effect of looking at the first one and then turning the page to see the second one appear directly behind it.
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SUMMARY

Overall, I enjoyed AnimeNEXT 2019, but it ranks just below average among my convention experiences. I'm grateful that the convention staff listened to last year's feedback about the print schedule, and the program booklet was organized much better than before. I was pleased that every video I watched had subtitles where I could see them. Any other improvements from last year were ones my wife and I introduced: costumes that were more recognizable and fun to wear, planning out our meals better, downloading the Guidebook app to supplement the print schedule.

I wasn't a fan of how the programming was distributed; awkwardly staggered start times and too many panels appealing to the same audience at once (especially when they dominated an entire hour block) made it hard to be satisfied with my choices. My wife reports that most of the many concerts she attended didn't do the performers justice—too large a stage for just one person to command. I intend to have a word with the convention organizers about how graphic violence doesn't suddenly become appropriate for all ages after 10 PM.

Perhaps the biggest lesson for me was that the presenter is more important than the material being presented. Shihore Nakane was interesting because she's fun to listen to, not because I had any connection to her work. Previous attendance at panels hosted by George, Evan, and Lex swayed my decision to attend panels they hosted on Saturday and Sunday, which ended up being some of my favorites. Of the four game shows I attended between this year and last year, the only one I genuinely liked was largely because of the special guest.

Despite the low points this year, a lot of things we liked about last year's convention remained unchanged: great location, perfect attendance size, interesting events with interesting guests, good-quality cosplay, a dealers' room and artist alley with plenty to see, friendly convention staff, friendly convention center staff (those folks don't get nearly enough credit), and a very reasonable entrance fee. We're excited to try our luck again next year.

AnimeNEXT has become our convention of choice, just like Otakon was over a decade ago. Even when things don't go as well as they could, it's nice to have a place to call home.
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In Case You're Wondering What I've Been Up To...

11/12/2018

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I haven't been on social media much lately, so here's a status report for all the projects I have going:

1. OH JOES! is receiving a major update. I've added or am in the process of adding 9 new game modes, 14 Achievements, quality-of-life improvements (eg, an option for Quick Lasers to have a warmup animation before firing), an Italian translation, and more. This will probably be my last update to the game (notwithstanding any necessary functionality patches), so I'm making it a point to include everything I wanted to have as part of the initial release but got too burned out to implement. Thank you to everyone who's written words of encouragement and rekindled my enthusiasm for this project.

2. I'm updating this website on a relatively frequent basis. I've been chipping away at various Series Opinions, and I finally added a link to my Mega Man Fangame Tracker under the Games section. Once the aforementioned OH JOES! update is released, I'll post the next developer diary I've been working on, which should be considerably happier than the last one.

3. I'm still working on my Mega Man 8 playthrough for YouTube, I swear. It's hard to work up the motivation to play one of my least-favorite games in the series, let alone replay the same half a stage over and over without any guarantee I'll get decent footage. I'll devote more time to this as my fangame commitments disappear. In the meantime, you can track my progress by looking at the banner image I'm using on Twitter, Facebook, and YouTube.

4. I'm designing a handful of screens for a unique trio of fan-made Mega Man relay levels, where each designer makes a few screens and passes the level along to the next designer to continue the challenges. This is a very small commitment that will only occupy a few evenings total. No release date yet, but probably sometime in the next couple months. (If you'd like to participate, we could use more designers! Click here to join the Discord server.)

5. No further livestreams are planned for the foreseeable future. I do plan to get back to streaming eventually, and I may stream on a whim (like I did recently with a dash-free run of Mega Man X), but my Twitch channel is officially dormant for the time being. I need some time away from actively performing in front of an audience, and I want to direct my attention to projects with a clear endpoint.

6. I'm a judge and on the development team for Make a Good Mega Man Level Contest 3. I will also be designing a judge level and likely making other contributions to the game. I expect this project will consume most of my free time in December, January, probably February, and possibly March. However, after this is all over, I intend to step away from developing Mega Man fangames and refocus on recording. It's been fun to be so active in the fan community and create content based on my favorite video game franchise, but I have a fanbase of my own that's been starved for new videos these last three years.

7. I am a contributor to the Make a Good Mega Man Level Contest website and have been tidying up (read: overediting) the existing pages and adding new pages. There's a little bit more I'd like to do, but nothing I have to do; this might take up a couple more evenings across the next several months.

8. In an effort to complete my playlist of music from OH JOES!, CosmicGem has given me permission to upload videos of his compositions for the game. I just need to take 10 minutes to slap together a background image and make the videos.

9. This has been on the backburner for an outrageously long time, but some diligent fans have added closed captioning to some of my YouTube videos, and I just need to review them. As a professional copy editor, I want to make sure the captions are as accurate and tidy as possible—which means this is essentially an extension of what I do at work all day, hence why it takes me so long to get around to it in my spare time. However, I'm most grateful that people are willing to put in the effort to write accurate captions, sparing my viewers from the inappropriate and nonsensical absurdities of Transcribe Audio.

On top of all this, I've got a normal life to lead—keeping up with boring adult stuff such as housework and bills; spending time with friends, family, and my wife; taking time to relax with books, movies, and video games; and so forth. I'm assuming that all counts as "normal." I'm prioritizing my side projects as much and as often as I can, but there's only so much time in a year, and only so much energy in a day. But thanks for sticking with me as I try to do it all.
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OH JOES! Developer Diary #4: Music

5/3/2018

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Story navigation: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8

OH JOES! started off as a one-man project, so I had every intention of composing my own music for it. I used to fiddle around with music composition software in high school, I've been singing in choirs since middle school, and I'm more of a music fan than I typically let on in my writing and videos. I was fully confident in my ability to come up with two or three half-decent melodies and harmonies. But, as was the case with programming, the biggest hurdle was learning how to translate my ideas into something more tangible.

A mere 2 weeks after pitching my game idea to Blyka and SnoruntPyro, I got to work on the music. Again, as was the case with programming, I wanted to get all the difficult stuff with the highest learning curve out of the way first. I knew I wanted a traditional NES sound, so I downloaded a popular program called FamiTracker and began to teach myself how to use it. During the day, I composed music in my head, occasionally using the voice recorder feature of my phone to capture myself humming a melody I was afraid I'd forget. During the evening, I figured out how to put those tunes into FamiTracker.

Over the course of a week, I hammered out a title theme and three different stage themes. I definitely don't remember having plans for more than one stage at that point (I hadn't even started the level design), so either my memory is faulty or—more likely—the completionist in me felt compelled to compose a Stage 1 and Stage 2 after titling my first composition "Stage 3."

However, my compositions didn't sound much like Mega Man...or anything else on the NES, for that matter. I was happy with the note progression and overall feel of each track, but something major was lacking. Everything sounded a bit hollow, and the instrument set I was using did the music no favors. Even after tracking down some FamiTracker files with instruments supposedly emulating the ones used in a few official Mega Man games, I couldn't get the authentic sound I wanted.

For posterity, here's a sample of what might have been—Stage 1 is incomplete (probably for the best), Stage 2 is a medley of fortress themes from the official Mega Man games (also incomplete; pretend you can hear the beginning portion of Mega Man 2's first Wily stage during the longer notes in the Mega Man 9 section), and Stage 3 is pretty much the best I could ever hope to achieve on my own in FamiTracker:
prototype-stage-1.mp3
File Size: 207 kb
File Type: mp3
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prototype-stage-2.mp3
File Size: 514 kb
File Type: mp3
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prototype-stage-3.mp3
File Size: 1026 kb
File Type: mp3
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Regardless of how these stack up as a first effort, I think we can all agree that I have no future in composing Mega Man soundtracks. This was supposed to be a tiny little project, not my gateway into the wide world of chiptune composition, and I didn't want to recycle existing music from someone else's game ("Stage 2" notwithstanding, as it fit with the game's theme of mashing up familiar things in an unfamiliar way). Not long after composing these tunes, I got a taste of what my game might sound like without outside assistance when I livestreamed a bit of Mega Man: Calamixian Edition. I tabled the music for a while to focus on programming and level design. I knew I would eventually need to ask an Actually Competent Composer for help, but I was reluctant to do so.

Getting a little programming guidance was one thing, but formally recruiting a composer was another thing entirely. I've had numerous bad experiences with collaboration over the years, stretching back at least as far as high school. People have a tendency to disappear on me without explanation. Heated debates and irreconcilable disagreements have soured whole projects for me. I was wary of letting other people into the project—also because it would be one step closer to having a team of developers, and I explicitly did not want the game to get big enough to require a team.

By September 2016, I was far enough along with the level design and had warmed up enough to the idea of collaboration to reach out to CosmicGem and Jasper Valentine, two chiptune composers. I didn't know either of them particularly well, but I had been impressed with Cosmic's Cut Man remix, and I liked Jasper's work for Mega Man Eternal II and was a big fan of his spin on the Air Man theme from Mega Man II for Game Boy. They were amenable to the idea of composing a few tunes for my game, and we began coordinating the details on Discord in a group chat.

Although this was a casual, volunteer project, I felt it was important to request and document the composers' agreement to the terms and conditions I laid out—essentially, they'd keep the rights to their music, and I'd have permission to use and redistribute the music as I saw fit, provided I wasn't making a profit off it. In both my personal and professional life, I've seen how much of a hassle copyrights and permissions can be when left vague; I wanted to ensure things were clear from the start.

Here's a sample of the musical guidance I gave my composers:
The whole game is very self-aware, so the music I'm envisioning is either light and fluffy or intentionally way too serious for its own good.

For the ending, I'd like to start with the actual credits music from MM10 and have it melt away after a couple seconds into something incongruously happy—sort of like the musical transition between the opening cutscene and the title screen of MM2 (this will make more sense once you see the credits roll).

The game over screen is going to be some sort of sight gag with a defeated Proto Man weeping for his irrecoverable Proto Shield. The music can be short and a little ridiculous, with a hint of any music related to Proto Man from the official games (so, his whistle being played as usual and then going horribly flat and dissonant, etc.). Alternately, it can be so utterly melodramatic that you can't help but laugh at how much it clashes with the background image. I'm aiming for a fun-loving soundtrack full of lighthearted adventure, but I can also picture the soundtrack taking itself so seriously that it's absurd when paired with the silly premise.
Because I was still designing a glorified Make a Good Mega Man Level Contest level at this point, I was planning to start with the exact same credits sequence, with Mega Man 10 music and the words "MAKE A GOOD MEGA MAN LEVEL CONTEST" scrolling through a starfield, followed by "CANNIBALIZED FOR PARTS TO MAKE OH JOES! (A PROTO MAN ADVENTURE)" and all the silliness that ended up in the actual release. I had forgotten about the aforementioned game over screen idea until writing this post; I honestly don't remember when or why that changed, but now I'm a little sad it didn't get used.

Given their specific styles and strengths, I knew I wanted Jasper to compose the stage theme, and I knew I wanted Cosmic to jazz up the title theme I had composed previously. However, instead of assigning the other tracks in a similar fashion, I left them up for grabs. Cosmic claimed all of them, and within 24 hours I had perfect intro cutscene music, title screen music that no longer sounded hollow, and game over music that conveyed the vibe I wanted. Over the next few weeks, the main stage theme took shape, and even the rough drafts sounded great. I provided some feedback along the way, but I didn't want to steer the creative process too hard; as long as everything fit the overall sound I had in mind, I was usually content to let the composers take the lead.

Things got messy when the game started to grow beyond its original scope, and that's largely my fault. Suddenly I needed an intro stage, and maybe boss music, and now maybe yet another stage, and hey wait let's add one more stage. Composer MiniMacro had previously volunteered to contribute to the soundtrack, and toward the end of November, I took him up on the offer. Jasper and Cosmic had been getting progressively busier, and I was pushing to get the game released soon. Though I failed to explain this clearly to the group, I also had grown to like the "collaborative" feel we had going, and I wanted to use the larger soundtrack as an excuse to get more people's names in the credits of a fangame. Poor communication coupled with my overly optimistic timetable for the game's release led to some confusion about what was actually happening.

Things ultimately got sorted out, and the soundtrack continued to develop in fits and spurts for the next several months. A full year after work began on the soundtrack (not counting my preliminary efforts), all that remained were the credits music (which had been on hold until I finally designed the credits sequence) and an alternative for the current Stage 3 music (Cosmic's updated version of Jasper's Stage 2 theme, which worked when it was still the last stage of the game but didn't work as well as the transition from Stage 2 to Stage 4). I reached out to RushJet1, whose work I had casually followed for some time, and who had previously gotten in contact with me to share his Mega Man 4 soundtrack cover after watching some of my Mega Man videos on YouTube. I thought his style would be a great fit for the soundtrack, and he agreed to contribute.

Here's a sample of the guidance I provided:
[Stage 3] is full of branching paths, and each one reintroduces a gimmick you saw in the last stage, then another gimmick you've already seen, before smashing them both together. I thought it might be neat to have the music mimic the gameplay; something along the lines of two different melody lines (or a melody and a harmony) that keep weaving in and out, with a steady percussion line to hold everything together.

That could go a couple ways. One possibility is to start off with melody 1, then switch to melody 2, then intertwine melody 1 and 2 together. Another possibility is to have a melody and harmony going simultaneously, but occasionally one or the other drops out for a few measures. I'm not sure exactly how it should sound, but I want to give the effect that the song is kind of broken into pieces that are being put together as the song unfolds, culminating in all the parts finally coming together, and then breaking back apart when the song loops.

I've hammered out a rough melody [for the end credits] that I'd like you to use if you think it's salvageable—I know it's the default instrument set and the rhythm is a little sloppy, but hopefully it's a decent starting point. The vibe I'm going for is a riff on the Title Screen theme, which itself is a riff on Proto Man's whistle. Definitely needs to be upbeat and fun, and feel free to channel a little bit of the Mega Man X series; the credits have a sense of humor, and the visual design is directly inspired by X1-2.

For comparison, here's the rough credits melody I provided...
prototype-credits.mp3
File Size: 413 kb
File Type: mp3
Download File

...and here's what it sounds like in the hands of an Actually Competent Composer:
Reaching out to other people for help was the right call, and I'm incredibly happy with how the soundtrack turned out. The music gives the game the kind of character that I never could have achieved with graphics and gameplay alone. After months—and in a few cases, years—of hearing these tunes over and over throughout the testing process, I still find myself fondly humming them from time to time. If that's not a testament to the talent of these composers, I don't know what is.
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The Ultimate Voyage

3/28/2016

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Star Trek has been a part of my family for as long as I can remember. Growing up, our Saturday night tradition was homemade pizza and whatever iteration of Star Trek was on the air at the time. Since I met my wife in college, we've been working through every episode of every series together. My sister and brother-in-law are now doing the same. Star Trek is a constant in our lives, an unending source of meaningful conversations and satisfying entertainment for the entire family—a family of musicians, I might add.

Star Trek: The Ultimate Voyage brought together three of my favorite things in life: family, music, and Star Trek. It's up there with Star Trek: The Exhibition as one of my favorite family excursions in recent memory, and I still get a big dumb grin anytime I start thinking about it. Fifty years of Star Trek history expressed through live music, with thematically arranged video clips and narration by Michael Dorn to tie it all together. A lifetime's worth of fond memories with the people sitting next to me. And we all had homemade pizza together before we left for the concert. Jeez, I'm tearing up already.
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A lesser concert would have consisted of a live orchestra on a boring stage playing all the main themes you expect to hear from a concert like this. But this was a 50th anniversary concert, and you could tell it was organized by people who were as big a fan as anyone in the audience. It was a celebration done right. The front of the stage was dressed up to look like the exterior of the Enterprise-A (or the refit Enterprise from the earlier movies; your preference), as though the audience were out in space and peering into the bridge from afar. The back of the stage was lit with stars, and behind the musicians was a mockup of Worf's tactical console from the Enterprise-D. The icing on the cellular peptide cake was the ambient noise while we waited for the concert to start—the familiar low rumble and all the pings and beeps you'd expect to hear on the bridge of a starship. Talk about atmosphere.

I came prepared, of course, wearing my Original Series crew tie with my concert-appropriate attire. At least two others in the audience had me beat, though: one man was dressed to report for duty in engineering on the original Enterprise, and one woman looked like she'd just come back to Starfleet Command from the Khitomer conference. Even among the people in plain clothes (no doubt time-travelers from the 24th century trying to blend in), there was was an air of comfort and kinship, almost like you get from being at a convention. Even after the concert started, no one tried to hush any of the respectfully quiet (and relevant) side conversations among my family, because Star Trek is something you're supposed to talk about. People laughed and cheered in all the right places throughout the performance (and you could tell where the Voyager [VOY] fans and the Spock-ophiles were sitting by the unusually large reactions they gave to certain video clips and pieces of narration). Everyone in that auditorium was family, in a way. What a great feeling.

The first piece the orchestra played was a smart place to start: the closing theme to The Motion Picture, which mostly doubles as the opening theme for The Next Generation (TNG). Everyone has their favorites, but the majority of fans can agree on liking The Original Series (TOS) or TNG, so this was a good attempt to please everyone. The next piece was equally equitable: the sweeping overture from Generations, the movie that brings together TOS and TNG. At least, that's what my brain registered it as—you'll have to forgive any lapses in memory or music recognition, given that we didn't have a concert program to take home for reference. I kind of preferred it that way, though; there was a certain joy in playing "name that tune" and making predictions about what the orchestra would play, and I loved some of the surprises along the way.

As the overture from Generations was played, the screen behind the orchestra came to life with scenes from the beginning of Star Trek V, where Kirk is slowly climbing the mountain. It took me a few moments to wrap my head around this seemingly out-of-nowhere clip selection, but it fit well with the music—a sort of metaphor for Star Trek's long climb to this milestone anniversary. The gorgeous vistas and sumptuous swells of the music drove home the scope of this adventure that we've been on for generations. Whoo, I'm tearing up again.

The first half of the concert was fairly heavy on TOS and TNG, both in terms of music and video footage. The second half was pretty balanced among the different series, though still a bit light on footage from Deep Space 9 (DS9). Unsurprisingly, The Animated Series was nowhere to be found, but we did get some music from the Starfleet Academy video game at the end of the intermission. We were also treated to the iconic Klingon theme, the sinister Borg theme (which loses a little bit of its oomph when played without that otherworldly synthesizer twang), and the overtures or main themes from most of the films and TV series.

When my wife and I were watching through DS9 at home, I liked to have fun with the opening music. There's a part at the beginning where the orchestra holds on a note, and an asteroid comes hurtling past the camera. I would always fill the space by singing a complimentary low note and the word "ROOOOOOCK" as grandly as possible, sweeping out my hand for greater dramatic effect. When the live orchestra played the DS9 theme at the concert, I waited for the appropriate moment and then asked the family member next to me to pass down a "rock" to my wife. It took a few moments for the gag to register, but I got a smile. Or maybe a shake of the head and a roll of the eyes; it's hard to remember without a program to refer back to.

Interestingly, Star Trek (2009) and Into Darkness were treated less like the new face of the franchise and more like films 11 and 12. Every other major part of Star Trek history got a proper voiceover introduction and a title card with the relevant air dates listed, but the one piece of music from the reboot films received no such treatment. The few video clips used elsewhere in the program were practically all from the good parts that don't make me cringe. I smiled at the thought of the concert organizers deliberately downplaying the divisive impact of the reboot and focusing on the Trek-worthy parts. This was my kind of concert.

Still, what I liked about the video selection was that it embraced all of Star Trek, including things that some of us might like to forget. There was a segment celebrating some of the franchise's biggest villains, and Shinzon was right there alongside Khan and Dukat. There was a touching montage about friends, family, and the loved ones these characters have lost, and suddenly a brief clip from "These Are the Voyages..." kicked us in the gut again. Star Trek isn't just the parts that everyone likes, and the low points have united fans just as much as the high points. A lesser concert would have excluded entire films and episodes from the program on the basis of popular opinion. I think it's a mark of integrity to tactfully acknowledge the whole canon and let the fans exercise selective memory if they want to.

One of the best surprises of the concert was getting to see whole episode clips where the music track was replaced with live music from the orchestra. We got to relive the excitement of Spock and Kirk's fight to the death from "Amok Time" as well as the pivotal space battle with the Dominion in "The Changing Face of Evil." We were swept up in the emotionality of Janeway's sendoff at the end of "Year of Hell," the null-gravity scene between Archer and Mayweather at the beginning of "Horizon," and the conclusion of "Encounter at Farpoint." We got chills (well, I got chills, anyhow) from Sisko's final log entry of "In the Pale Moonlight" and Archer's speech to the assembly in "Terra Prime" (which, as far as I'm concerned, is one of the best monologues in the whole franchise, and perfectly sums up what Star Trek is all about). The orchestra did a spectacular job of bringing the music to life and heightening our appreciation of these scenes that were already pretty darn appreciated.

Of course, my absolute favorite moment in the concert was the re-orchestrated cliffhanger scene from "The Best of Both Worlds, Part I":

"I am Locutus of Borg. Resistance is futile. Your life as it has been is over. From this time forward, you will service... us." Slow camera close-up on Riker's face. Music so tense it feels like the universe is about to snap. "Mister Worf... FIRE."

BUM BUM BUM! BUM BUM BUM! BUUUUUUUUUUUUUUUMMMMMMMMM!!!!!!!!!!!!!

INTERMISSION.

Awesome.

I'm more sentimental than I might let on, and things that are exceptionally cool have been known to get me misty-eyed. It's the extremes—the best and the worst—that crack my semi-stoic exterior. Before the end of the concert, I had simply run out of tears. The emotional music from First Contact got me. Kirk's brilliant "risk is our business" speech from "Return to Tomorrow" got me. All the funny moments, like Data scanning for those precious little lifeforms in Generations, got me. The exciting suite from Wrath of Khan, concluding with the iconic final scenes of the film, got me. The amount of love the concert gave to Undiscovered Country, my favorite film in the franchise, got me. Being surrounded by family and by friends I've never met, listening to a dynamite performance by a dynamite orchestra, got me. Everything was right with the world. It's been a very long time since all was right with the world, and that got me, too.

But, as they say, all good things...

After about 2-1/2 hours, it was time to return to my own century. The orchestra took a bow and shuffled offstage. But we knew they had to come back, because there was one more theme the concert would have been incomplete without.

The orchestra returned, and a single note was all it took to eke out one more tear from me before the end. "Faith of the Heart," the opening theme to Enterprise—was nowhere to be found, just kidding. No need to cause a riot.

The concert ended where it all began, with the theme to the original Star Trek. Whereas the rest of the music had been accompanied by clips from the shows and movies, the encore was filled with candid photographs of the cast and crew, the kind of things you'd see in a behind-the-scenes featurette. People getting into makeup and laughing on set, and the grinning countenance of Gene Roddenberry. There was no high soprano with the orchestra to drive the melody, but the conductor helped maintain the buoyancy of the piece by bouncing along with every swipe of his baton. When the music ended, the orchestra took their final bows to a standing ovation, and several musicians raised their hands in the Vulcan salute. What a fun way to end the concert.

Filled with such great joy and gratitude, I almost floated away after we left the theater. You had to tractor beam me back to earth. This was how I was supposed to feel about my favorite entertainment franchise. This was what a family outing to a professional concert could be like. This was a 50th anniversary celebration done right.
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Alone and Abroad

6/13/2014

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Two weeks ago I arrived home from a tour through Austria and the Czech Republic with the current members and numerous alumni of my college chapel choir. What I want to tell you is that I had a thoroughly amazing time and loved every minute of it. Honestly, sincerely, I want that to be the truth, and I've thrown out two different drafts of this post because my feelings about the trip are so mixed that I can't provide a truthful assessment without explaining the entire story, which is something better suited to speaking with me in person. The concise version is this: while I'm glad to have met so many great people, sung in so many memorable venues, and traveled to a few new places—and the last few days truly were as amazing as I'd hoped they'd be—it took me far too long to get my head in the right place for the trip.

Initial preparations for the trip began months and months ago, and as is typical of me, I couldn't start getting excited about the trip until every piece was in place...which didn't happen until a few hours before the flight, thanks to some cashier's failure to remove the big honkin' anti-theft tag on the back of my tuxedo jacket, which had somehow gone noticed until I was packing my bag the day before I left. Up until I got on the plane, it was gotta pay for the trip, gotta get a tuxedo, gotta get time off from work, gotta find a way to and from the airport, gotta pack, gotta budget for meals and souvenirs, gotta brush up on the local languages, gotta...etc. Once I got on the plane, it was don't die on the plane, don't die on the plane. Once we landed, it was ugh, I need a nap, I need a shower, I should've packed differently for this stifling heat wave. Once I had time to rest and freshen up, it was holy cow, I only know, like, eight people on this trip, and there's almost a hundred of us; I want to get to know everyone and swap stories and find the right people to hang out with, but I've got to do the "Hello, my name is..." speech a few dozen times first, and I'm already starting to feel a bit of social overload.

It wasn't until I'd met the majority of the group and started to build a rapport with most of them that the trip really took off for me. Most of the places we visited (primarily Salzburg, Vienna, and Prague) were places I'd been before (which means I'm officially an experienced world traveler somehow), so that initial "ooh, aah" factor was often absent. I'm also extremely self-sufficient after my college semester abroad in Spain, so returning to a tour group mentality—especially a tour group so huge that we cause comical traffic jams in tiny European villages when we cross the street together—felt more restrictive than it would've otherwise. Together, these factors resulted in the quality of the company and the structure of our itinerary—along with the music, of course—being the driving factors in my enjoyment of the trip.

The neat thing, though, is that everybody got along—we all had the university and the choir in common, but there's a certain level of friendliness and respect that nearly all of the members I've ever sung with have shared. We had participants from as far back as the class of 1948 if I heard correctly, yet there was never any sense of an age barrier or any other kind of divide between us. Sure, we frequently broke off into the social groups we knew, but I spent just as much time with my peer group as I did with the young'uns and the retirement crowd. It took a while to feel out which people were similarly minded when it came to going sightseeing or finding a place to eat, but I never had a problem getting along with anyone.

Sightseeing, shopping, and socializing weren't the real draw of the trip, however; getting to sing one last time with my college conductor before his retirement was. Attending this concert tour was never a question; I was resolved to be a part of this from the first time he talked about it, back when I was still in college. This is the kind of man who could invite you to sing at the edge of an active volcano, and your first question would be, "full concert dress, or those silver fire proximity suits?" Singing in the choir under his direction was a remarkable joy and privilege, and it remains one of the most meaningful parts of my college career. I wouldn't miss this for the world.

Again, there were hurdles to my enjoyment: a number of seemingly avoidable logistical issues impacted the length and timing of our rehearsals; I developed a sinus infection halfway through; and one of the masses we sang was brand-new to me, and despite my best efforts to practice at home (aided only by YouTube videos and my wife's electronic keyboard), performing the 30-minute work was extremely strenuous for someone who was still kinda figuring it out as he went. All I wanted to do was show up, run around a foreign country with fun people, and make amazing music. The trip continued to improve as I got to know people better and started putting the "Do Something About It" policy into full effect, and I was genuinely loving tour by the end of it. Being there for our director's emotional final concert in a church with gorgeous acoustics, and spending time with him and half the other participants at the hotel's patio lounge afterwards (with a lovely view of the city of Prague), made the trip for me. The rest was just gravy.

I mean that literally and figuratively. Almost all of our group dinners consisted of meat with sauce. Beef in gravy, pork in gravy, etc. It got to the point where I started calling the first country we visited "Meat With Saucetria." Even our airplane food was in on the joke, both ways.

When I returned from the trip, I had four straight days of unadulterated vacation time. No work, no obligations, no plans of any kind. Even my wife was out of the equation, for she wouldn't be returning from her trip until early the following week. Do you know how rare that is? Since I moved a few years back, most of my time off from work has been spent traveling to see the people I miss. Since my wife left her old job and started an Etsy shop, I've had someone else with me in the apartment at all times—and while it's the woman I love, I'm also more of an introvert than I let on. I get "Me Time," but I seldom get alone time. To use a geeky and awkwardly wordy analogy, being in a different room from my wife is to having the house to myself as calling your mother in EarthBound to cure homesickness is to actually returning home and seeing her in person. For the first time since, I think, 2010, I had an honest-to-goodness vacation—which, to me, means not leaving the house for anything or engaging in any kind of social activity unless I really want to. I returned to work that Monday feeling more relaxed and energized than I had in years.

All things in moderation, however. Despite my enthusiasm for an empty home and an open schedule, that's not how I want to live the rest of my life. I got married for a reason. I go on all these road trips to see friends and family for a reason. It's just that my social time and quiet time are completely out of balance. I always think of The Sims, where my Social meter—the one for me that'd fill up the fastest and deplete the slowest—would be almost constantly maxed out. Fortunately, it's never at the expense of my Hygiene meter, but the time spent keeping Social topped off has to come from somewhere.

This drastic break from my routine—these reminders of what it was like to be in college, to travel the world, to be single—was refreshing and invigorating. It helped me to appreciate again the things I've started taking for granted, and to recognize what's been missing from my life. Spending time with people younger, my age, and older than me renewed my perspective on where I've been, where I am, and where I'm going. Being away from my wife so long drove home just how deeply we care about each other. Singing with a choir again reinforced the growing sentiment that I need to sing—music is an integral part of who I am, though you don't often see me writing about it. When my wife and I moved, we thought of it as only a temporary arrangement; no sense in putting down roots by finding a church, joining a choir, making friends, etc. if we were going to pack up and go in a couple of months. That was three years ago. I'm joining a choir.

As our guide on the trip said, travel changes people. Whatever else the tour and my vacation time at home may have been, I can say unquestionably that they have changed me for the better.
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Top Five of the Last Five

6/9/2013

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It occurs to me that, after my last post, it might be beneficial to establish that I'm not altogether opposed to everything new and modern. It's true that I tend to live in the past, watching television shows that've been off the air for a decade and reading books well after they've been moved off the New Releases shelf, but that's not to say I have an aversion to everything new—after all, everything old was new at some point.

To help illustrate my lack of ill will toward all forms of modernity, I've compiled a list of my top five favorite films from the last five years. It's too early to have a Top Five list for video games (I haven't played half the ones in my library), I think I've only read four books from the last five years, and my other big passions (namely, food and music) would require more time than I'd like to spend researching. Off the top of my head, Mere Churchianity, The Gastronomy of Marriage, All the President's Pastries, Mega Man 9, Muramasa: The Demon Blade, cherry-flavored Tic Tacs, and Foster the People have been welcome additions to my life. Unless Wikipedia's correct and the Tic Tacs are from 2007, in which case I should probably throw out the package I have in the car.

Clever segue...

Nathaniel's Top Five Favorite Films of 2008-2013:

How to Train Your Dragon (2010) - Funny, likable characters, an appealing animation style, and seriously one of the coolest climactic battle sequences I've seen in a movie. My wife and I saw Iron Man 2 afterwards, and we both agreed that, for as explosive as the film was, this children's movie had a better final boss. It's that good.

The Girl With the Dragon Tattoo (2009) - This was a surprise; I'm normally not into gritty crime thrillers and dramas that don't involve spaceships and sentient computers, but the original Swedish adaptation of the book series everyone else was reading left a big impression on me (the extended version in particular). In addition to being one of the most shockingly "adult" movies I've ever seen (remember, this is the guy who just put How to Train Your Dragon in his top five), it's not often that I've seen such a unique, complex, and compelling female lead as Lisbeth Salander (and such an incredible performance, at that). Between her, the storytelling style, the twists and turns of the plot, and the novelty of being the first Swedish film I think I've ever seen, everything came together to make Dragon Tattoo such a fascinating experience that even I couldn't help but get sucked into it.

Inception (2010) - The most satisfyingly cerebral action flick I'd seen in a long time. Interesting concept, great execution, and very pretty. Also nice to see Tom Hardy and a grown-up Joseph Gordon-Levitt doing something completely different from their respective roles in Star Trek: Nemesis and 3rd Rock from the Sun, which is all I'd known them from previously.

Oblivion (2013) - Similar to Inception, Oblivion was the most satisfying science fiction flick I'd seen in a long time. I'd been sorely missing the kind of escapist sci-fi that, in the first five minutes, establishes a sense that this is a universe unlike our own. Decent sci-fi throws hovercars and funny-looking aliens at the viewer; good sci-fi develops settings and situations unlike anything we've ever encountered in real life, but with enough traces of reality that the viewer can still relate. Despite any of the film's shortcomings, Oblivion sticks with me because of the thought-provoking world it created—and great sci-fi keeps you thinking about it long after the credits roll. Plus, the film's got a killer soundtrack by M83, so you can guess what would be on my Top Five list for music, if I had one.

The Avengers (2012) - Ah, the one movie on my list that doesn't end in -ion or have the word "dragon" in it. While I think I might like Iron Man (2008) just a smidge more, The Avengers represents the culmination of film collaboration the likes of which Hollywood has never seen, unless there's another five movies out there with independent storylines that were subtly woven together to form the groundwork for a single film starring all of the other films' characters. The Avengers isn't just an engagingly comedic and action-packed spectacle in its own right; it's proof that movies can be so much more than a string of sequels, remakes, and reboots. The shared continuity of a cinematic universe has been long overdue—television's been at it forever, from Eureka and Warehouse 13 to Frasier, Wings, and Cheers—and you can tell the people involved have actually picked up a comic book before. I think Hollywood is finally realizing that the source material is what makes the source material popular; radically changing it to appeal to a moviegoing audience defeats the purpose.

Honorable Mentions:
2008 - Horton Hears a Who!, Kung Fu Panda
2009 - Watchmen, District 9
2010 - Despicable Me, Scott Pilgrim vs. the World, The King's Speech
2011 - The Smurfs (Kidding! Kidding. Everything I've seen has been decent or pretty good, but not honorable-mentiony.)
2012 - Les Misérables
2013 - I didn't see it in 3D, but does Jurassic Park count?
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I Used to Be Funny Once

6/7/2013

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"General bitterness commentary." That's how one of my friends has described my recent creative work. It's true, you know.

I've always been something of a perfectionist, so complaining about things that are less-than-perfect comes naturally to me. Still, I can do more than complain. I prefer to do more than complain. I used to be a very laid-back, happy-go-lucky sort of guy. Humor used to flow easily into my writing. What happened to me?

Perhaps a better question is, "What happened to the world around me?"

Anybody who knew me in elementary, middle, or high school and has seen me even remotely recently could probably tell you I really haven't changed much. I'm taller, wider, and beardier, but still a theatrical goofball with an overactive imagination and a cabinet full of Spaghetti-O's. I'm still a terrible backseat gamer, a goody two-shoes who can barely lie to keep a birthday party a secret, and a squeamish liability at a horror movie. I have the same lack of fashion sense (thankfully I'm through my sweatpants-in-summer phase), essentially the same hairstyle (with a few exceptions, like the floofy ridiculousness featured on my first driver's license), and the same penchant for playfully flipping other people's ponytails and pigtails whenever they're within reach (long hair is magical). I'm not absolutely identical to the me who walked into his first day of fourth grade and threw up on the floor, but I'm not too far off.

I also tend to be more forthcoming about personal information than I should be. Maybe I should work on that.

The more I think about what I've been writing, the more I'm realizing what the root of my bitterness is. Everything that makes me happy is being systematically distorted into something that makes me unhappy. No doubt there's more to it than that, but I cope better with Big Life Stuff and the stress of being a so-called "grown up" when my sources of entertainment function as escapism, and not something to be escaped from.

I've stated before that it usually takes time for me to warm up to change. I am not instinctively opposed to it, but I don't often see the need for it. Don't fix it if it ain't broke; make it better, not just different; that sort of thing.

Over the last several years, I've watched my three favorite entertainment franchises--Star Trek, Metroid, and Mega Man—veer off toward the boundaries of what I'll tolerate as a fan. I've endured an endless parade of website redesigns that seem to cater more to the people designing them than the people using them—Facebook, YouTube, Gmail, Pandora, and Blogger have undergone everything from minor tweaks to major overhauls, inevitably replacing something I love with something that annoys me. I've seen more and more large corporations—Capcom, Nintendo, Microsoft, Borders—make decisions that call into question whether they know anything about their consumers.

I've witnessed geek culture get absorbed into the mainstream with The Big Bang Theory, 4th Edition Dungeons & Dragons, and Mega Man 10's Easy Mode; now I'm just like everybody else, and my geek cred means nothing because we're all geeks now. I've watched the fan community create so many mashups of Firefly, Zelda, Star Wars, Calvin & Hobbes, and Doctor Who that there's barely any meaning left to them—what was once a charming novelty has become a mass-produced commodity. I've heard more and more music on the radio that hooks me with a great instrumental introduction and sends me away screaming when the vocals come in.

Too much change. Too little improvement.

And too much time spent agonizing over the few major merits in a sea of incredible flaws. If only they had fixed this, or left out that, we could've had something more amazing than anything before it. I miss the days when I could simply like or dislike something without deliberating over the pros and cons. It's draining to write about the things I love when they're also the things I hate, but the things I merely like usually don't get me fired up enough to talk about them unprompted.

Thus, you have my general bitterness commentary. However, if I can get off my soapbox, I'm sure I can also get out of my...
um...complainy pants. Bitterness boxers? I should stop gravitating toward clothing.

Effective as soon as I feel like it, this blog will be taking a more positive direction. I still reserve the right to complain, but I'd like to do so in a manner that's more humorous and thoughtful than it is straight-up cathartic. I feel more like myself when writing with a smile on my face, and I haven't done enough of that lately. I take requests, so let me know if there's anything you'd like to see.
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Singing in the Trouble Clef

3/14/2013

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I was listening to the radio while driving my wife to work this morning, and I instinctively changed the station when I heard Taylor Swift singing something I didn't recognize. I like one or two of her songs, but in general, I'm just as happy to keep flipping through stations for something I will listen to instead of settling on something I can listen to.

My wife says to me, "That's the second morning in a row that you've instantly switched away from a female singer."

We've already established that I tend to prefer listening to male singers over female singers, but I had to pause for a moment to consider my gut reaction. Was I being subconsciously misogynistic, changing the station so quickly? No...I'd do the same for Dave Matthews.

Yes. Dave Matthews. Let's not argue about taste; it's just going to get worse.

I sat there at the red light, mulling over the female singers I do like...but, of course, I could only come up with the ones I don't like. Adele? Cheese grater to the ear. Natalie Merchant? A slow, lingering death by boredom. Rihanna? I couldn't name a single song she's done, but every time I feel myself going "ick" to something on the radio, it's usually her. I knew there were female singers I enjoyed listening to, but I couldn't come up with a single one of them.

At least, not on the radio. I come from a musical family, and have sung in a lot of choirs over the years; I've enjoyed listening to (and singing with!) my mother, my sister, my wife, and a host of other altos and sopranos—even my grandmother, whose warbly voice I remember with fondness. The female voice is not inherently abrasive to me, so there must be something else at work here.

Giving it some more thought, I was able to come up with Enya as a female I'd gladly listen to. I might skip a few of her songs that have been overplayed, but that's no different from any other artist, male or female. Once I'd thought of Enya, the rest was easy—Celtic singers, in general, I find appealing. Modern mainstream American singers? Not as much. Sometimes, but not as much. And really, that's what's on the radio nowadays.

Actually, a lot of the female artists I listen to are international ones—Shakira, Client, Little Boots, Ladytron, Aqua, Sade, Within Temptation, Nena, Dido, Charlie Dore, and Alanis Morissette (yes, Canada is international). Then you've got a slew of American artists from all different decades: Pat Benatar, Fleetwood Mac, Blondie, The B-52's, Suzanne Vega, The Mamas & the Papas, Michelle Branch, even Kelly Clarkson among them. I like Cascada, Evanescence, Blackmore's Night, and at least one song by The Weather Girls...not to mention the theme songs to Neon Genesis Evangelion, Azumanga Daioh!, The Vision of Escaflowne, and Revolutionary Girl Utena—all anime series with a chanteuse at the musical helm. Also, the ending theme to Portal? C'mon. So don't tell me I don't like women singers.

Besides, I'm pretty sure it was the same Taylor Swift song both times I changed the station.
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