Nathaniel Hoover | Guy Whose Website You're Viewing
  • Home
  • Blog
  • Series Opinions
    • Mega Man >
      • Mega Man Classic >
        • Mega Man 1-6
        • Mega Man 7-11
        • Mega Man Game Boy Games
        • Mega Man Spinoffs
        • Mega Man Remakes
        • Mega Man Sports & Arcade Games
      • Mega Man Sequel Series >
        • Mega Man X1-5
        • Mega Man X6-8 + Command Mission
        • Mega Man X Portable Games
        • Mega Man Zero Series
        • Mega Man ZX Series
        • Mega Man Legends Series
      • Mega Man Spinoff Series >
        • Mega Man Battle Network 1-3 + Network Transmission
        • Mega Man Battle Network 4-6 + Battle Chip Challenge
        • Mega Man Star Force Series
    • Star Trek >
      • Star Trek TV Series >
        • The Original Series (TOS)
        • The Animated Series (TAS)
        • The Next Generation (TNG)
        • Deep Space Nine (DS9)
        • Voyager (VOY)
        • Enterprise (ENT)
      • TOS Films >
        • Star Trek: The Motion Picture
        • Star Trek II: The Wrath of Khan
        • Star Trek III: The Search for Spock
        • Star Trek IV: The Voyage Home
        • Star Trek V: The Final Frontier
        • Star Trek VI: The Undiscovered Country
      • TNG Films >
        • Star Trek: Generations
        • Star Trek: First Contact
        • Star Trek: Insurrection
        • Star Trek: Nemesis
      • Ones That Don't Count >
        • Star Trek (2009)
        • Star Trek Into Darkness
        • Star Trek Beyond
        • Discovery
        • Picard
  • Games
    • Mega Man Fangame Tracker
    • OH JOES! (A Proto Man Adventure)
  • Presentations
  • Writing Samples

A word about the Mega Man Classic series.

The original and—if you ask me, which you essentially just did—still the best.

Our story begins in the year 200X as Dr. Thomas Light and Dr. Albert Wily, two brilliant partners in robotic science, part ways over creative differences—specifically, Dr. Wily wants to use the robots Dr. Light built to take over the world. Rock, one of Dr. Light's household robots, volunteers to be converted into a fighting machine to put a stop to the madman's schemes. The tales that follow take Mega Man across the globe, beneath the surface of the earth, and into outer space on his quest to bring about everlasting peace. Character development is scarce, and story continuity is minimal from one game to the next, but they're not why you play classic Mega Man. It's all about that sweet core gameplay and the music and graphics that enhance it; everything else is just gravy.

Classic Mega Man strikes the perfect balance between simplicity and complexity. With controls you can pick up in a matter of seconds and challenges that require serious amounts of skill and practice, the adventures of the original Blue Bomber offer pure, unadulterated platforming. Feature creep slowly sets in over the course of the series, but you rarely need to take advantage of everything at your disposal to beat the games, let alone enjoy them. Getting a feel for every weapon, utility, and upgrade can certainly make the games easier and/or more fun, but there's seldom any pressure to play a particular way—in simplicity, there is freedom.

In this section:

- Mega Man 1-6
- Mega Man 7-11
- Mega Man Game Boy Games
- Mega Man Spinoffs
- Mega Man Remakes
- Mega Man Sports & Arcade Games

Mega Man SERIES OPINIONS HOME
Powered by Create your own unique website with customizable templates.