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Retrospective: January 2016

2/2/2016

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2016 is off to a great start. In the absence of GameCola (the main site is still in disarray), I've been dedicating my free time to a select few side projects and my New Year's resolutions. Not only have I been very productive, but I feel generally more relaxed than I've felt in a long time. What you see here might well become the format for the year.

This Website:

If you're only going by what I've posted on this blog, I've hardly done anything. But there's more to this site than the blog.

I've made a great many updates to my Mega Man series opinions, chipping away at Mega Man X3 and The Misadventures of Tron Bonne, and finishing off my review of Mega Man Powered Up. In fact, I might start giving each game its own page (instead of grouping them by category) to make my reviews easier to read and keep track of. I've also made serious headway with my Star Trek series opinions, as you'll see below. All of these posts are perpetual works in progress, mind you; the more I write, the more I'm reminded to go back and refine what I've already written.

As far as regular blog posts are concerned, there's the obligatory Retrospective, but the one about New Year's resolutions is easily one of my favorite things I've written here, and perhaps one of the most important.

- Retrospective: December 2015
- New Year's Resolutions 2016
- Series Opinions: Star Trek: The Original Series (TOS)
- Series Opinions: Star Trek: Enterprise (ENT)

YouTube:

Not a bad month for videos. One of last year's most popular podcasts finally made it to the GameCola YouTube channel, and my latest Mega Man Fangame Sampler livestream was especially well received. The Fangame Sampler before it also went pretty well, with me beating one of the games on my first try without losing a life. Lastly, I finished off a playthrough of one of my all-time favorite video games, and the whole experience was fun enough (for me and my audience) to try tackling the rest of the games in the series in the months to come.

Behind the scenes, I've been practicing my showoffery for Mega Man 8, the next video series I have planned for my GeminiLaser channel. I don't think I've been this excited about a recording project since Mega Man 5, which is especially surprising if you've read my Series Opinions on the game. If all goes as planned, you'll see the first video in March!

Flashman85LIVE:
- Mega Man Fangame Sampler #6: Scramble!!, DOS Remake, Star Man Upgraded
- Mega Man Fangame Sampler #7: Hard Hat 2, Foo-roo's Flight, An Uncertain Future
- Star Wars: Jedi Knight (Live Playthrough) - Part 4: What, Fisticuffs!?

GCDotNet:
- The GameCola Podcast #88: When this Podcast Hits 88 Miles Per Hour

The Backloggery:

That New Year's resolution about my video game backlog has pushed me to change my gaming habits for the better. I tried a bunch of games. I removed them when I wasn't totally sold after the first play session. I powered through the last of Dragon Age: Origins in order to free up my lone, self-imposed PC game slot for something more my style. By the end of the month, my wife and I were back in the swing of co-op gaming on a regular basis, capping off one LEGO game we'd been working on for months and diving into a new one we'd just received for Christmas. Finally, in going through my Backloggery to finish writing mini-reviews for all the games I'd beaten before joining the site, I discovered a criminal offense: leaving a Mega Man game marked as less than Complete when I'd clearly met the requirements.

Started:
- Bullet Candy  (Steam)
- Gabriel Knight: Sins of the Fathers  (PC)
- LEGO Jurassic World  (WiiU)
- Mushroom Men: Truffle Trouble  (Steam)
- Osmos  (Steam)
 
Beat:
- Dragon Age: Origins  (Origin)
- Gabriel Knight: Sins of the Fathers  (PC)
 
Completed:
- Gabriel Knight: Sins of the Fathers  (PC)
- LEGO Harry Potter: Years 1-4  (Wii)
- Mega Man X4  (GCN)
- Mega Man X4  (PS)
 
Removed:
- Bullet Candy  (Steam)
- Mushroom Men: Truffle Trouble  (Steam)
- Osmos  (Steam)
- StarFox Assault  (GCN)

Overall, a very good month. Let's hope things keep getting even better!
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New Year's Resolutions 2016

1/2/2016

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One of my favorite blogging traditions with Exfanding Your Horizons was making up New Year's resolutions with my blogging buddy and then reflecting on them a year later. The blog went on permanent hiatus on the day we'd normally do our writing and reflecting, and I somehow never reinstated the tradition on this blog.

That's because, originally, this blog was little more than a place to get my writing fix until Exfanding came back from hiatus. Something temporary. I wasn't planning on setting down roots here and carrying on with traditions. This was the same thing I said about moving to the moon, and I've been living here since 2011. Somewhere along the line, this blog and my moon base became my home, and it's only recently that I've been treating them as such. I'd been waiting for the day where I'd resume business as usual, but this is business as usual. Time to stop looking to the past like it's the future. Time to look at the present and do something about it if it's not to my liking. What a good time to start making resolutions again.

"Resolutions" isn't the right word, though. Resolutions are promises you feel guilty for breaking. I prefer to set goals; goals are things you feel good about achieving. I've learned to set reasonable goals for myself that are general enough to accomplish, but specific enough to be meaningful. Here's what I have in mind for 2016:

Goal #1: Start and finish a YouTube playthrough of Mega Man 8.
Anyone familiar with the saga of Mega Man 7 knows how much of a stretch this one is. Each Mega Man video series I've done has taken longer than the last, so smart money says I won't accomplish this goal until 2020 at the very earliest. Smart money is inanimate and highly flammable, however, so you shouldn't listen to it. I've streamlined my recording process and am livestreaming on a regular basis, which keeps me in the recording spirit, so I believe I can make this happen if I keep at it.

Goal #2: Make serious headway on the video game my wife and I are planning.
We don't talk about it much because we want to keep the particulars a secret, but my wife and I are working on a video game. It's still in the planning stages, but I'd like to have at least a partially playable beta ready before the end of the year.

Goal #3: Run at least one D&D campaign, then learn a new tabletop RPG system and run another campaign.
Since I started playing in college, Dungeons & Dragons has been an endless source of stories and one of my favorite ways to spend time with people. Moving to the moon has put me out of touch with a regular group of players, but nothing says I can't host the occasional one-shot campaign for friends and family who are willing to hop on a rocketship and drop in for a weekend. I'm also looking to diversify beyond D&D, as my other tabletop RPG experience is quite limited, and there's a copy of the Serenity Roleplaying Game rulebook on my shelf that's been gathering dust for too gorram long.

Goal #4: Read 12 books.
I was an avid reader up until late middle school or early high school, at which point I started associating reading with work, rather than with leisure. I've since warmed back up to reading as a pastime, and I casually follow a number of blogs, but I'd like to get back in the habit of reading as an alternative to the electronic entertainment that dominates my life. One book a month doesn't seem unreasonable, especially if I include graphic novels, which totally count.

Goal #5: Get my Backloggery progress index into positive double digits.
It's only since 2014 that I've been finishing more video games a year than I add to my collection, but just barely. Net progress in 2014 was +5, and 2015 was a measly +2 (technically +3, if you count the game I sold in December but forgot to remove from my list until New Year's Day). Lest you think this is a "play more video games" goal, my intention here is to be more discerning with how I spend my time and money, trimming my collection down to only the games I truly want to be there.

Goal #6: Write like I used to.
There are three meanings here: write regularly, write positively, and write for myself. Writing is cathartic, and I want to look back on a year's worth of posts that I would want to read, even if I hadn't written them. I want to unearth the bright-eyed, happy little kid inside me who's been buried under the layers of anger, frustration, disappointment, and anxiety that have accumulated over the last few years of resisting the present instead of reshaping it. With GameCola on hiatus, it's more important than ever that I make this website feel like home, and writing like I used to may be the best way to do it.


Ta-dah! A half-dozen goals, and those are just the ones I'm writing down (I'll spare you the one about eating less fried dough this time). Ambitious? Yes, but not unreachable. These aren't only goals; they're lifestyle changes, or at least catalysts for such—and after the 2015 I had, I have never been so ready for change. See you back here in a year to assess my success!
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Retrospective: December 2015

1/1/2016

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2015 ended on a high note for me. Good time spent with friends and family, some of the best weeks of work I've had all year, plenty of vacation time, meaningful personal development, and a change of focus that I hope will lead to a joyful and productive 2016. You'll note one big absence on this list: GameCola.net suffered a catastrophic server failure early in the month—the day before the shortest review I've ever written got posted, as though the website couldn't cope with me writing anything of substance shorter than 700 words.

Normally we'd revert to a recent backup version of the site, but due to mysterious technical issues, the latest backup we had was from sometime in November. An executive decision was made to put the site on hiatus to give our webmaster time to look into recovering the lost data, but also to give the Editor-in-Chief time to work on GameCola 4.0, a revised version of the site with all the modern bells and whistles we've been missing. I'll no doubt write more about the situation as time goes on, but in the meantime, I've been devoting my free time to other side projects that have been languishing for too long.

This Blog:

It's good to be writing again on a regular basis, and writing more positively, at that. In addition to the posts below, which hopefully represent a return to the kind of writing I used to do for Exfanding Your Horizons in its heyday, I was busy working on my Series Opinions for Star Trek: The Original Series and Enterprise, which I'll formally link to once they're complete.

- Retrospective: November 2015
- Star Trek Beyond the Point of No Return
- Always in Motion Is the Future
- Running With Superheroes

YouTube:

One GameCola contribution managed to slip through, despite the main site being out of commission. In honor of the new Star Wars movie, I kicked off a playthrough of one of my all-time favorite games, and it's been helping me refine my livestreaming style. The third installment of Jedi Knight and the second Backloggery Choice stream are two of my favorites so far (if nothing else, watch the Paperboy section of the first video below).

Of course, no mention of YouTube videos would be complete without a celebration of the true, final, real end of the Mega Man 7 recording saga. One of the funniest things I've ever released, according to me, and a joy to assemble.

Flashman85LIVE:
- Backloggery Choice #2: Crystalis, StarTropics II, Metal Storm, Paperboy
- Star Wars: Jedi Knight (Live Playthrough) - Part 1: The Force Awakens
- Star Wars: Jedi Knight (Live Playthrough) - Part 2: Elevator Action
- Star Wars: Jedi Knight (Live Playthrough) - Part 3: Confusing the Commentator

GeminiLaser:
- Mega Man 7: Audio Outtakes

GCDotNet:
- Hacks'n'Slash #10: Mario & Sonic Christmas Special

The Backloggery:

December is always a bad month for my struggle against the evil Bak'laag. Between Christmas, winter sales on Steam and GOG, and holiday travels that take me near used game stores, my game collection always seems to inflate around this time. At least my patience has run out for games that aren't worth my time; I'm abandoning bad and unrewarding games with a vengeance nowadays, and I've decided to go back to playing only the games I think I'll like—anything that's culturally worthwhile but not worth the effort is something I can watch someone else play on YouTube.

New:
- Donkey Kong Country: Tropical Freeze  (WiiU)
- Duke Nukem 3D Atomic Edition  (PC)
- Final Fantasy X  (PS2)
- Final Fantasy X-2  (PS2)
- Gun Metal  (Steam)
- Indiana Jones and the Fate of Atlantis  (PC)
- LEGO Jurassic World  (WiiU)
- Mega Man Battle Network 5: Double Team DS  (NDS)
- Mega Man Star Force: Pegasus  (NDS)
- Rokko Chan  (Brwsr)
- Star Trek: 25th Anniversary  (PC)
- Super Smash Bros. for Wii U  (WiiU)
 
Started:
- Final Soldier  (VC)
- Gargoyle's Quest II  (NES)
- StarFox Assault  (GCN)
- Wario Land 3  (GBC)
 
Beat:
- Final Soldier  (VC)
- Gargoyle's Quest II  (NES)
- The Misadventures of Tron Bonne  (PS)
 
Completed:
- Final Soldier  (VC)
- Gargoyle's Quest II  (NES)
- Love  (Steam)
- The Misadventures of Tron Bonne  (PS)
 
Removed:
- Wario Land 3  (GBC)

That about wraps it up for 2015! Off we go into another year.
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Retrospective: November 2015

12/12/2015

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Long story short, 2015 has not been the greatest year for me. November was the first month in a very long time where I was both pleased with how things were going and looking hopefully to the future. I'm glad to be able to share with you some of the high points of this past month.

This Blog:

Hey, I wrote some things! I'm most pleased with the final entry—after looking back on a couple years of writing for this blog, I came to realize how constantly negative I've been, even after my one friend's comment about my "general bitterness commentary" caused me to reexamine my writing. I'm making a conscious effort now to be more positive in my writing. I miss being fun and friendly and optimistic, and it's within my power to be like that again. I still reserve the right to complain from time to time, but I'll try to do it with a smile.

- Retrospective: October 2015
- I Think You Overestimate Their Chances
- Lessons From Livestreaming: Deponia
- The Next Trek

GameCola:

Things are ramping up behind the scenes at GameCola, and most of my time has been spent updating our staff wiki and drafting up internal e-mail correspondence, despite the five articles below making me look like I did anything of substance on the site itself. I'm also getting back into the habit of writing full reviews, which you'll see in next month's Retrospective; I hadn't realized how much I've needed my writing fix, and churning out fluff posts about archival videos has not been meeting that need. This has been a very productive year for me at GameCola, but I've fled too far from the beefy posts that energize me in an attempt to free up time to work on other projects that energize me in different ways. Time to get things back in balance.

Columns:
- Featured Game Soundtrack: Shogo: Mobile Armor Division
- Q&AmeCola: Games or Game Series We Are Most Thankful For

Podcasts:
- GC Podcast #90: A Not-So-Spooky Halloween – Part 1
- GC Podcast #90: A Not-So-Spooky Halloween – Part 2

Videos:
- GC Podcasts #58-60 on YouTube: If You Die in Real Life, You Die in Mike & Jeddy’s Top 10 Bonus Games

YouTube:

More old podcasts, the conclusion of a livestream series that sparked one of the posts mentioned above, and one of my favorite livestreams to date. I feel like I've finally hit my stride with livestreaming, and I've got a couple ideas for easy-ish prerecorded videos that I may bust out during my December vacation time. We'll see.

Flashman85LIVE:
- Deponia (Blind Live Playthrough) - Part 4: They'll Need a Crane
- Deponia (Blind Live Playthrough) - Part 5: Hungry Like the Whale
- Mega Man Fangame Sampler #5: Rokko Chan, Hard Hat: The Rebellion, Quint's Revenge
 
GCDotNet:
- Hacks’n'Slash #8: Thanksgiving Special
- Off-Topic Podcast #3: The Thirties
- The GameCola Podcast #85: THE The GameCola Podcast

The Backloggery:

I've reached a point in my gaming career that looks an awful lot like where I started. When I first got into gaming, it was all about having fun. If I liked a game, I kept playing it; If I didn't like a game, I stopped playing it. Around the time I signed up for The Backloggery some six years ago, gaming was only partially about having fun; it was also about the cultural experience of these games that other people enjoyed, and about finally getting around to all the games I had bought or been given that were collecting dust on a shelf.

A couple years ago, I began to move past my compulsion to play every game, even the bad ones, to 100% completion. Over the last couple months, I've moved past my compulsion to play the bad ones to any kind of completion. Life's short, and there are things I'd rather do with it than subject myself to completely avoidable tedium and frustration. I'm also acknowledging that there are some genres and series I might enjoy if I gave them a chance, but require too much of a time investment to determine whether they're worthwhile for me. From now on, I'm watching playthroughs on YouTube of anything that seems worth experiencing but not worth however many weeks or months of my life to conquer on my own.

Don't be offended if a game you got me or a game you love ends up on my "Removed" list. All that means is that I gave it a chance and I'm not eager to go back to it, same as any movie or restaurant or anything I take a chance on. Unless we're talking about Cruis'n USA, in which case I wouldn't mind keeping it on my backlog if the game cartridge weren't only useful as a paperweight [glares in the direction of the PAX East 2010 vendor who assured him every game was tested to work].

New:
- System Shock 2  (PC)
 
Started:
- Nintendo Land  (WiiU)
- Rise of the Robots  (SNES)
 
Beat:
- Deponia  (PC)
- LEGO Harry Potter: Years 1-4  (Wii)
 
Removed:
- Cruis'n USA  (N64)
- Hexen II  (PC)
- Quest for Glory II: Trial by Fire (VGA)  (PC)
- Rise of the Robots  (SNES)
- Rome: Total War  (PC)

Great month! Looking forward to December being even better.
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Retrospective: October 2015

11/2/2015

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I am astounded by how productive I was in October.

This Blog:

OK, so this is a bad example to start with. But in my defense, I have four posts in draft right now, and I swear I worked on at least two of them.

- Retrospective: September 2015

GameCola:

GREAT GOOGLY MOOGLY! So here's where all my blogging time went.

Columns:
-Featured Game Soundtrack: Scurge: Hive
-The Lost Art of Good Game Design: Indiana Jones and the Staff of Kings
-Q&AmeCola: Games Ruined by a Game Mechanic

Podcats:
-Hacks’n'Slash #9: The END DAY: A Tale of Love
-GC Podcast #89: When Jeddy’s Away the Cats Will Play

Videos:
-GC Podcasts #24-26 on YouTube: Mike Ridgaway Gives 2010 Pink Cowboys a Brain Aneurysm
-GC Podcasts #27-29 on YouTube: Jeddy’s First Slumber Party Among Men
- GC Podcasts #30-31 on YouTube: Don’t Age, Metroid

YouTube:

I don't think I've ever had this many videos to share in such a short span of time. Livestreaming on Twitch has proven to be a great morale boost, an opportunity to get my social fix, and a source of near-effortless new video content. Getting to watch my fellow GameCola staff members continue to try out my Super Mario World ROM hack is a hoot, and I'm nearly caught up on old podcasts being ported to YouTube—and am finally getting to some of the new ones! And, HOOORAAAAY, my Mega Man 7 recording project is officially done after, like, a billion years! Well, I technically have one bonus video left to produce, but that one's a bit of a secret, and should be much easier than any of the others...

Flashman85LIVE:
- Deponia (Live Blind Playthrough) - Part 1: Fly Me to the Buffoon
- Deponia (Live Blind Playthrough) - Part 2: Divining for the Fjords
- Deponia (Live Blind Playthrough) - Part 3: The Settings Menu! And Maybe Also Some Gameplay.
- Mega Man Fangame Sampler #3 - Part 1: Super Fighting Robot, Origins
- Mega Man Fangame Sampler #3 - Part 2: SuperDanny Powered Up
- Mega Man Fangame Sampler #4: Eternal, Revenge of the Fallen

GeminiLaser:
- Mega Man 7 - Bloopers, Glitches, Tricks, and Version Differences

GCDotNet:
- Hacks’n'Slash #9: The END DAY: A Tale of Love
- Off-Topic Podcast #2: Giant Squid Scenes
- Super Impossible Mario World - Part 2: We've Got a Sassy Moral Compass

The Backloggery:

I even made great progress through my video game backlog. My wife picked up GameCola Editor-in-Chief Emeritus Paul Franzen's new FMV visual novel, so I couldn't resist taking that for a spin; it's nice to be able to add a new game to the list and finish it in the same evening. Livestreaming Deponia on a regular basis is keeping me from pulling another Longest Journey, though I'm glad I chose to finish up Mega Man: Rock Force on my own time rather than on stream; that last level took way too long to beat. I also tackled two games that have been in my collection awhile, gaining a newfound appreciation for GoldenEye by comparison with TWINE, and wrapping up the Leisure Suit Larry series—at least, as far as I am likely to play, given that Magna Cum Laude and Box Office Bust really don't count, and that I've already got three other iterations of the story Reloaded tells. Lastly, I did some housekeeping, removing things I may never muster the ability or interest to finish (and the LEGO game is open-ended to the point where it probably shouldn't have been on the list in the first place).

New:
- A Stranger Comes Calling  (PC)
 
Started:
- A Stranger Comes Calling  (PC)
- Deponia  (PC)
- LEGO Harry Potter: Years 1-4  (Wii)
- Leisure Suit Larry: Love for Sail!  (PC)
 
Beat:
- 007: The World Is Not Enough  (N64)
- A Stranger Comes Calling  (PC)
- Leisure Suit Larry: Love for Sail!  (PC)
- Mega Man: Rock Force  (PC)
 
Completed:
- A Stranger Comes Calling  (PC)
- Leisure Suit Larry: Love for Sail!  (PC)
 
Mastered:
- A Stranger Comes Calling  (PC)
 
Removed:
- Conquest of the New World  (PC)
- LEGO Creator  (PC)
- Maniac Mansion  (PC)

Whoo! Great month.
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Retrospective: September 2015

10/1/2015

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Even I need a break from my own rambling preambles every now and again, so I'll cut to the chase: Here's what I was up to 'round yon Internet in September:

This Blog:

Hey, I wrote something aside from the monthly Retrospective. I count that as a victory.

- Retrospective: August 2015
- Making a Collection Worthy of the Legacy

GameCola:

My goodness. I'm a real staff writer again.

Columns:
- Featured Game Soundtrack: Solstice: The Quest for the Staff of Demnos
-Q&AmeCola: Making A Non-Mainstream Game Mainstream
-The Lost Art of Good Game Design: Mega Man Legacy Collection

Comics:
-Sprite Flicker: Dumber Munchers

Podcasts:
-GC Podcast #88: When this Podcast Hits 88 Miles Per Hour

Videos:
- [NSFW] GC Podcasts #21-23 on YouTube: Zach’s Lost YouTube Grab Bag

YouTube:

Oh boy, was I prolific. Amazing what a little livestreaming and archive diving will do. And let's not overlook my perpetually in-progress Super Mario World ROM hack that went public for the first time in the form of a blind playthrough. For one thing, you get to see me put my money where my mouth is when I critique game design. For another thing, it's a great opportunity to watch how quickly I can get people to say they hate me.

Flashman85LIVE:
- Backloggery Choice #1: Kirby's Adventure, VVVVVV, Space Quest: Vohaul Strikes Back
- Mega Man Fangame Sampler #1: Day in the Limelight 1, Rock Force
- Mega Man Fangame Sampler #2: 2.5D (Beta), Rocks!, Day in the Limelight 2
- Mega Man Legacy Collection Blooper: Wood Man's Revenge

GCDotNet:
- Super Impossible Mario World - Part 1: You're Doing It...Right?
- The GameCola Podcast #36: Boring Gaz Problems
- The GameCola Podcast #37: This Thing Came Apart
- The GameCola Podcast #38: Too Many Podcasters

The Backloggery:

At the end of September, I sat down to play Indiana Jones and the Staff of Kings. Expect an upcoming "Lost Art of Good Game Design" column to explain how that went. Although I gave up on the game, I was looking forward to the satisfaction of removing it from my Backloggery with extreme prejudice. Turns out I never put it on there in the first place. Turns out I'm really bad about ensuring my Wii games make it to my Backloggery; following the example of Donkey Kong Country Returns earlier this year, I discovered yet another game I somehow failed to list.

Expanding my collection further was a generous gift from one of my YouTube fans, and one of the fangames I tried out on a livestream was enjoyable enough for me to add it to my list—a rare honor for a fangame, and a welcome surprise for me. I also finished up the Challenge mode of the Mega Man Legacy Collection (continuing to poke at a few of the challenges I knew I could do faster), and I finally freed up the adventure game slot in the rotation of games I'm currently playing. They weren't kidding when they called it The Longest Journey; most adventure games take me a couple days, not a couple months.

New:
- Angry Video Game Nerd Adventures  (Steam)
- LEGO Star Wars III: The Clone Wars  (Wii)
- Mega Man: Rock Force  (PC)
 
Started:
- 007: The World Is Not Enough  (N64)
- Mega Man: Rock Force  (PC)
 
Beat:
- Katamari Damacy  (PS2)
- Mega Man Legacy Collection  (Steam)
- The Longest Journey  (PC)

If only every month could be this busy, I'd be a happy bee! And a busy bee. "Happy bee" sounds silly.
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Retrospective: July 2015

8/13/2015

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Not a big month for me here on the blogospheretubeternet. Still recovering from a strained wrist (not a sprained wrist, as I'd heard from the first doctor) left me spending more time watching Netflix and less time doing anything whatsoever that requires hands. You wouldn't believe how hard it is to cook dinner with just your eyes. Fortunately, I have laser eyes.

...We should probably get on with the recap. July!

This Blog:

Surprise! The one thing I always manage to write.

- Retrospective: June 2015

GameCola:

When I started my "Lost Art of Good Game Design" column, I intended it to be a quick way to fire off opinions about the ill-constructed games to which I inadvertently keep subjecting myself. July's installment was a doozy—I think my unpopular opinions get stronger when I'm the only one who seems to have them, and I'm verbose enough as it is without any extra encouragement. Not much I can say about my other contributions that hasn't already been said in previous months, which I realize seems to contradict that last statement about my verbosity.

Columns:
- The Lost Art of Good Game Design: Grim Fandango Remastered
- [NSFW] Q&AmeCola: Games That Don’t Deserve to Be as Fun as They Are

Videos:
- [NSFW] GC Podcasts #4-6 on YouTube: Lizo, Can You Feel the Wind?

YouTube:

It usually doesn't take all that long to transfer one of our old GameCola podcasts to YouTube, as I've been doing for the last few months, but this is one of many sections of the archive where I don't appear too often. Fortunately, this is probably one of the best podcasts I've been a part of, so the quality makes up for the lack of quantity. At the very end of the month, the first bonus video for Mega Man 7 started coming together (finally), so expect some brand-new content next time.

GCDotNet:
- Podcast #25: When Cowboys Wore Pink

The Backloggery:

Video gaming is a liability when you're trying to let your wrist heal, so aside from a bit of left-handed adventure gaming and a very short stint with Dragon Age: Origins, I settled for one game where my right hand need only hold down a button the whole time. Also, I was gifted with a game that's been on my "should probably play this because other people talk about it" list for some time, which means I'm not going to like it but will force myself through it anyhow for the cultural value.

New:
- Kingdom Hearts  (PS2)

Started:
- Detana!! TwinBee  (VC)

Beat:
- Detana!! TwinBee  (VC)

Pew! Pew! Laser eyes! Okay, I'm done now.
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Speaking Off the Record

3/5/2015

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Travel back in time with me, if you will. It's a week from now, three years ago. The final bonus video for my Mega Man 6 playthrough has just been released, bringing more than a year and a half of sporadic recording to a satisfying end. When I started recording Mega Man videos three years before, I had expected to breeze through the NES games in a matter of days—a few weeks, tops. I had never intended to spend the next several years developing into a Minor Internet Celebrity.

You might know the story. I had seen fellow GameCola staff member Michael Gray's sometimes hilarious, sometimes cringeworthy blind playthroughs of the NES Mega Man games, and I thought it'd be nice to show our viewers what a more experienced playthrough looked like. I got to work on recording a casual-yet-professional playthrough of MM1, but due to the limitations of my recording software, I was only able to record 10-15 minutes of gameplay at a clip. My original plan was to record one continuous take and be done with it, but if I had to stop and take breaks, I figured I might as well make the most of it. I recorded a few tries of each stage, keeping the one I liked best. Concerned that viewers would be bored by a straight gameplay video, I scripted some commentary to go with it, ad libbing more and more as I discovered how time-consuming it was to type everything before saying it. In a matter of days, I had a complete video series of MM1.

The response was small, but positive. I wasted no time continuing with MM2, this time putting more effort into showcasing the special weapons. MM3 followed shortly thereafter, and despite tearing apart this fan favorite throughout most of the commentary, I managed to win over some fans who appreciated my critical analysis and—perhaps more importantly—all my goofing around in the last video or two. By the time I started on MM4, I had finally hit my stride, and I was developing a dedicated fanbase. This was no longer a matter of presenting an alternative to Michael's videos; this was creating a niche in the gaming community that I didn't realize we were missing. Other people might never take damage or might race through stages at record speeds, but I was taking creative approaches to achieving victory, highlighting strategies to support struggling players, showing off all the fun things you can do that have nothing to do with winning, critically reviewing each game, and keeping a family-friendly sense of humor. I wasn't playing games so much as playing with games, and I was floored by how many people found this as appealing as I did.

By the time I was ready to begin MM5, I had transferred all my Mega Man videos from the GameCola YouTube channel to my newly created personal channel, GeminiLaser. In retrospect, it was quite appropriate to name myself after a Mega Man weapon that moves incredibly slowly but always bounces back. Having an entire channel dedicated to this presentation of Mega Man garnered more attention more quickly than before, and as a strong proponent of cross-promotion, I was still directing traffic back to GameCola where possible. I continued to identify myself as a staff writer for GameCola through the end of my MM6 videos—the original planned stopping point for this recording project—and began embracing my solo identity with MM7. I may not always be with GameCola, but I'll always be GeminiLaser, and nothing says I can't continue to plug the website and its YouTube channel in other ways.

MM5 took longer than expected due to some technical issues with my original video footage. At the time, I thought it was a big deal to spend the better part of a year working on a game you can power through in just over an hour. The recording timeline for MM6 was more or less double what MM5 was. And MM7 doubled it again. At this rate, expect to see MM8 around 2020, around when SimCity tells us we'll have microwave power plants beaming down energy from space. Which would tie in nicely with MM8 if it's eeeeevil energy. But I digress.

What's stunning about this whole process is that I have fans who have been with me from the beginning. I have people who showed up late to the party and decided to stick around despite not seeing updates for months at a time. Every now and again, someone will voice their disappointment or displeasure, but the overwhelming majority of my viewers consistently tell me that each video is worth the wait. Nowadays, the delays between videos aren't simply a consequence of maintaining a job and social life and juggling too many side projects at any given time; the bar is set high, and I want to take however long I need to do right by my loyal viewers.

I will be honest: I am relieved to be finished with MM7. As fun as it was to record, the game had been a cloud hanging over my head for far too long. Or, if you prefer, the Cloud Man hanging over my head. Granted, I've still got 2-3 bonus videos to record. Aside from the game's numerous secrets, glitches, and differences from the Japanese version, spending three years recording leaves me with a lot of leftover audio and video footage I'd like to share as well. For now, I'm unofficially on break, and am getting caught up with other existing side projects alongside plotting out what the next video will look like. And once MM7 is completely done, I will take a formal holiday from the series to work on an exciting new project I've been discussing with my wife for a few months. You might not see updates from me all that frequently, but if I've designated something as my primary project, you can bet I'm either actively or passively working on it.

That's how it's been with Mega Man for the last six years. Responding to comments during my lunch break; piecing together the next bit of commentary during my daily commute; forcing myself to at least attempt to record anytime I've had the computer room (read: living room) to myself; keeping my fans updated about recording progress with posts, tweets, and video explanations... Mega Man has been a passion since I was a kid, but it has seldom been as much a part of my identity as it's been since I began recording it. Knowing that MM8 is going to be the single longest recording project in the entire Classic series (unless I play through MM9-10 as all characters on all difficulty modes, hahaha), I'm content to take some time now to rediscover myself apart from Mega Man. With my time and brainpower free to roam elsewhere, the possibilities are endless!

I think I'll start by digging into my video game backlog and trying out Mega Man X8.
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1997, October 1, The END DAY

10/1/2014

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199X, December 25, CHRISTMAS DAY. Surrounded by family, a young boy unwraps his presents. Santa has been generous this year. A Nintendo Entertainment system. Super Mario Bros. / Duck Hunt. Gradius. Crystalis. The console is hooked up to the small television in the back room. A plumber tumbles clumsily into an abyss. Change the cartridge. An uncontrollably fast spaceship rams into an asteroid. Change the cartridge. Ominous music begins, and prophetic words appear on the screen:
The END DAY
I still get goosebumps just thinking about it.

Welcome to the world of Crystalis, the cult classic RPG that captured my imagination decades ago, and has held onto it ever since. The way Crystalis tells it, the world as we know it was fated to end in a terrible war that would knock the world off its axis, mutate plants and animals into terrible monsters, and turn back the clock on human civilization a few hundred years. 1997 rolled around, and the end of the world transpired with little or no fanfare; it wasn't until 1998 or 1999 that I noticed the planet hadn't been reduced to slag, and realized those monster sounds outside were just the kids next door. Not that I needed an excuse to replay one of my all-time favorite video games, but I decided that year to celebrate the anniversary of the apocalypse everyone forgot with a marathon session of Crystalis.

Had it been any other game, I might've celebrated once and gone back to my regularly scheduled business. Ah, but this was Crystalis, and I'm a sucker for dorky traditions. Somewhere in the 2000s, I turned The END DAY into an annual celebration: a reason to change my computer's desktop wallpaper to the game's ominous first screen for a day, call out from work to play Crystalis, and encourage my friends to do the same (play Crystalis, that is. I expressly did not skip work last year for the sake of video games. Though I may have deliberately waited until October 1 to bring my car to someplace within walking distance of my Nintendo for repairs). But what is it about this particular game that's prompted me to uphold this unofficial holiday for so long?

For a good year or so after getting an NES, those first three games were all I owned. Anyone who grew up with an allowance, or a well-established game collection already in their home, or the glut of cheap downloadable games that emerged when the likes of smartphones and Steam started to take off, might not appreciate exactly what that's like. Mario was hard and boring, Duck Hunt was fun but got old fast, Gradius was fun but way too tough, and Crystalis was fun but downright impossible. If I wanted to play video games at home, these were my options. If I wanted to beat any of them, I needed help.

It wasn't long before I teamed up with my dad to save the galaxy and overthrow the evil emperor. Although we enjoyed only modest success—saving whatever part of the galaxy Stages 1-3 took place in, and overthrowing the little green slime monsters in the first dungeon—our small triumphs and hilarious failures together are some of the earliest and fondest memories I have of bonding with my father.

Once we got a Game Genie and I was able to cheat my way to victory, Crystalis kept me busy long after we had saved the entire galaxy, rescued the princess, and brought the local duck population down to more manageable levels. I was engrossed by the story—a surprisingly deep one, by NES standards. I loved the freedom I had to explore, and the tactical options I had in facing my foes. I liked the special effects, the neat locations, and the great music. I even got a kick out of the box art and the instruction manual, whose detailed instructions and numerous illustrations fired up my imagination about what exciting challenges and mysteries the game might hold. I often credit Mega Man 4 as the primary reason why video games became more than a casual hobby for me, but Crystalis laid that groundwork—I just hadn't made it far enough in the game to realize it.

In more recent years, as the replay value of the NES game stretches thinner and thinner, The END DAY has remained fresh and fun thanks to more creative ways to celebrate, and to bringing more friends along for the ride. I bought Crystalis for one of my friends one year. I celebrated five years in a row on Exfanding Your Horizons—count 'em: one, two, three, four, five. I picked up the Game Boy Color adaptation of Crystalis, began alternating between it and the NES version every year. I got my wife to start marathoning the game with me. I wrote and ran a Crystalis-themed Dungeons & Dragons podcast for GameCola one year, and I recorded a playthrough of the GBC Crystalis the next. This year for GameCola, I participated in joint commentary of a six-way blind competitive playthrough of the NES version. And let's not forget about the post you're currently reading, which is a much more fitting celebration than last year's passing mention.

There's no telling what future celebrations will hold, but I've already made a mental list of gaming websites that need screenshots, sprites, and sprite maps of Crystalis—maybe I'll get a head start on that this year. Furthermore, I've always wanted to design a playable video game...perhaps you'll see a fan-made sequel to Crystalis from me someday. Who knows? The floating tower in the sky is the limit, as they say.

Wait, no one says that. Oh, well. Go in peace, kyu kyu, and Happy END DAY!
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Behind the Screen at GC: What Do I Actually Do?

9/23/2014

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I've done a fair amount of yammering about recording videos for YouTube and my time writing for Exfanding Your Horizons, but it's not as often that I talk about GameCola, the videogame-humor-turned-gaming-outside-the-mainstream website for which I've been writing since the beginning of 2009. Here and on Exfanding, you might see me mention the site in passing or rattle off links to posts I've written or participated in, but most of the behind-the-scenes tidbits are scattered in bits and bobs across 5+ years of videos, posts, and podcasts on the GC website itself. What's it like to be a Staff Writer/Editor and the YouTube Administrator for the most prestigious gaming website referred to in this paragraph? Well, since you asked...

Ostensibly, it's very easy. The longstanding rule for writers, dating way back to the dinosaur days when GameCola was published in a monthly newsletter format, is that you contribute one article per month. That's it. End of requirements. In our current format, this typically works well: we're posting one article a day, Monday through Friday, with our regular podcast posting on the first Sunday of each month; with a little over a dozen staff writers, some of whom are inevitably prolific enough to contribute more, it should be no trouble to meet our monthly quota. Anytime you see a "Classic 'Cola" article go up with a golden oldie pulled from the archives, it means we totally blew it.

As an editor, I can see how many articles are in the queue for review, and when things are scheduled to be published. During a dry spell, I'll often try to churn out a fluff post to help tide us over until the pace picks up. Anytime you see an article about a video series that's at least three years old, that's a sure sign our most prolific writers are on vacation, or else I'm really struggling to come up with a post this month. Actually, that's only half true; as both the administrator of GameCola's official YouTube channel and a completionist, I like to make sure all the videos we record get proper coverage on the main site.

Unofficially, I'm also GameCola's resident historian. When I was first invited to join the staff, I started doing my research, reading through the archives from the beginning. With the editor privileges I was given during the site's big relaunch in 2010, I soon embarked on a massive quest to bring all of our old articles up to code, proofing and editing them as I read them to ensure a minimum standard of consistency and polish across (at that point) nearly ten years of history. We have a GameCola Style Guide I adhere to when reviewing these old posts, and several of my suggestions for future revisions have come from past posts.
I'll do a full editorial review of one or two new articles in the queue per month, and I'll instinctively spot-check any others I read, but what I most look forward to is the day I catch up with the relaunch articles. Anyone who's familiar with my creative works probably knows how much of a sucker for continuity I am; seeing where we've been makes me appreciate that much more where we are now, and it's a joy to be working toward connecting those two places in a meaningful way.

That being said, there's some scary stuff in the archives that I'm sure most people would prefer to keep buried. But at least it'll look extra pretty. Like a skeleton wearing makeup, maybe. We can be selective about what we reference, but we can't always control where Google searches and those suggested "You May Also Like" posts take people, so I figure it's in the site's best interest for every metaphorical room of our metaphorical house to be as tidy as possible when we leave all the metaphorical doors open.


Likewise, I strive to keep our old videos on our GCDotNet channel in good order, moving things into playlists and updating descriptions if need be. The review process is much less structured and stringent there: upload a video privately, and I'll take a quick peek before posting it to the public, ensuring the description, tags, title, and video and audio quality all meet our basic consistency and quality standards. I very rarely watch YouTube videos unless someone specifically shares a link with me, but I make an exception for GCDotNet out of loyalty and my silly notion that I should be informed about the content I'm supposedly administrating. Of course, it sometimes takes me years to do anything more than skim through a video (have you seen our Zero Escape: Virtue's Last Reward series!?), but I plan to get completely caught up eventually, I promise.

That's one of the fun things about GameCola: I'm as much a fan as I am a contributor. I have side projects within my side project. Call it GamatryoshkaCola. Or don't, because that sounds terrible.

As one of the senior members on staff, I also feel a strong sense of investment in the site. I've been here longer than the majority of the people currently on our staff roster, and aside from Alex "Jeddy" Jedraszczak (our Editor-in-Chief), I'm the only old-timer who's been continuously active over the last year or two. I'm relieved that Paul Franzen didn't fire me about a half-dozen times while he was Editor-in-Chief, because it's been a fun ride so far, and I've been honored to collaborate with him and with Jeddy on some big and small decisions behind the scenes. Together, we've developed a process guide for editors, diffused a few potentially ugly situations on the YouTube channel, and turned The END DAY into an official GameCola holiday. My perfectionist and control freak tendencies have mellowed considerably since joining the staff; frequent participation in group e-mail discussions, podcasts, and video commentary has a way of instilling an appreciation for effective teamwork.

Do I see myself staying with GameCola indefinitely? Hey, I'm happy to stick around as long as they'll have me. As with Exfanding, there could come a day when it's no longer sensible for me to keep going, but I don't anticipate giving up being a gamer anytime soon. GameCola is a great outlet for that side of my personality, and I've met some wonderful and hilarious people as a result of being here; I'm in no rush to break away, especially with all those side projects left to finish. I've got some video and column ideas yet, and at least one more RPGcast that I'm really looking forward to pulling together. And let's not forget about the 40-odd Mega Man games I have yet to review.

In other words, as I say in my biographical blurb on the site, you're pretty much stuck with me. Sorry.
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