...We should probably get on with the recap. July!
When I started my "Lost Art of Good Game Design" column, I intended it to be a quick way to fire off opinions about the ill-constructed games to which I inadvertently keep subjecting myself. July's installment was a doozy—I think my unpopular opinions get stronger when I'm the only one who seems to have them, and I'm verbose enough as it is without any extra encouragement. Not much I can say about my other contributions that hasn't already been said in previous months, which I realize seems to contradict that last statement about my verbosity.
Columns:
- The Lost Art of Good Game Design: Grim Fandango Remastered
- [NSFW] Q&AmeCola: Games That Don’t Deserve to Be as Fun as They Are
Videos:
- [NSFW] GC Podcasts #4-6 on YouTube: Lizo, Can You Feel the Wind?
It usually doesn't take all that long to transfer one of our old GameCola podcasts to YouTube, as I've been doing for the last few months, but this is one of many sections of the archive where I don't appear too often. Fortunately, this is probably one of the best podcasts I've been a part of, so the quality makes up for the lack of quantity. At the very end of the month, the first bonus video for Mega Man 7 started coming together (finally), so expect some brand-new content next time.
GCDotNet:
- Podcast #25: When Cowboys Wore Pink
Video gaming is a liability when you're trying to let your wrist heal, so aside from a bit of left-handed adventure gaming and a very short stint with Dragon Age: Origins, I settled for one game where my right hand need only hold down a button the whole time. Also, I was gifted with a game that's been on my "should probably play this because other people talk about it" list for some time, which means I'm not going to like it but will force myself through it anyhow for the cultural value.
New:
- Kingdom Hearts (PS2)
Started:
- Detana!! TwinBee (VC)
Beat:
- Detana!! TwinBee (VC)