Nathaniel Hoover | Guy Whose Website You're Viewing
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Tinker, Tailor, Thinker, Gamer

2/14/2013

6 Comments

 
As much as I like generating new content (blog posts, videos, etc.), sometimes I prefer to tinker around behind the scenes and administrate my creativity. That's mostly what I've been doing with my YouTube channel over the past year—you know it's been almost a year since my last real Mega Man video? I've released a couple of general channel-related videos since then, and spent much of the last several months working on a Space Quest 0 playthrough for GameCola's YouTube channel, but for the most part, I've been updating my video descriptions, compiling playlists, responding to comments, and posting weekly polls on my Facebook page.

That's also how I spent most of last night: Administrating. Formatting. Fiddling with things. A few days ago, following a long back-and-forth debate with one of my YouTube viewers about the strengths and weaknesses of Mega Man 3, I determined I really need to put my opinions of the game into a written format, to which I can refer people once I start running out of room in YouTube's relatively small comment boxes. I've got a lot of opinions that don't jive with the mainstream's—for example, I'll take Terminator over Terminator 2 any day, I think The Beatles are "okay," and I don't like green peppers—and it usually takes a whole heap of explanation until the murder in people's eyes starts to die down. You wouldn't believe how strongly people feel about green peppers.

Well, I sat down to write a short overview of the entire Mega Man series, reviewing each of the games I've played in a concise format that highlights, as objectively as possible, each game's strengths and weaknesses relative to the rest of the series. Bear in mind that the term "short overview" is being used here by a person who took something like 4000 words to review Mega Man 10, even before getting to the downloadable content. The idea was to put every aspect of a game on equal footing—graphics, novelty, replay value, story, etc.—so that the oft-overlooked flaws and the unsung merits of each game would get the attention I feel they deserve. Mega Man 3 in particular would benefit from this treatment, I thought; people love this game, and don't seem to acknowledge or notice even the rampant flaws and shortcomings that stand out to me.

After starting work on this massive series of reviews (which you can find here), I got to thinking about ways to make it look nicer. More accessible. Easier to read. And I started tinkering. Formatted a whole bunch of pages—covering the entire Classic series as far as I've played it, with the X series next on the list—and got things organized and ready so that I could hop on and easily plug in a few more opinions whenever I had the time and felt up to it. This is something that'll be in progress for a while, so expect a bunch of blank spaces and plenty of revisions.

That's one of the nice parts about making these reviews a separate feature on this website, instead of cramming them all into a blog post or two—there's no digging back through the archives to find them, and I don't have to spend days, weeks, or months toiling away at something behind-the-scenes, only to publish it once it's ready, and have all my hard work disappear into someone's RSS feed after an hour or two. There's an obvious link next to the "HOME" and "BLOG" buttons at the top of the page, and folks can check in whenever they're bored to see if I've made any updates—they don't have to wait for a finished product.

Ah, and I mentioned RSS feeds. While I've been content to keep this website pretty simple (tricking out Exfanding Your Horizons with all the bells and whistles was fun, but also a tremendous amount of effort to teach myself how to do everything, and then research why nothing I did was working), being on my administrative kick last night was the push I needed to burn this blog's RSS feed to FeedBurner and polish up the blog's sidebar a bit. Now I'm that much closer to looking like I care about this blog as much as I really do—I assure you the simplicity really is a deliberate choice, and (mostly) not a matter of laziness.
6 Comments
dsallay
2/21/2013 09:32:06 pm

Hi Nathaniel, long-time reader, first time commenter. I've enjoyed your Mega Man Series Opinions thus far, but I'm surprised that of all the criteria you're covering, you haven't included one for the characters, in particular the robot masters. I say this because it seems to me that one of the things people feel about Mega Man 1-3 (and in particular Mega Man 3) versus the later games is that the robot masters are more memorable, original, and menacing than those in later games. I don't personally agree with this, but I know it's the general sentiment. I also don't want to tell you how to write your blog, but I feel like it's something that is missing from your current reviews.

Reply
Nathaniel
2/22/2013 02:20:25 am

Hi there! I concur—discussion of the robot masters really is a core component of any review of a Mega Man game. I'm not ruling out the possibility of going back and adding that category later; I've been holding off for three reasons:

1) Unlike Music, Technical Polish, Challenges, and the other categories I've listed, where I can describe things with some degree of objectivity, my opinions on the robot masters are totally subjective. That's not necessarily a bad thing, and it certainly gives a better picture of my overall opinion of the game, but there are so many factors to consider that I'd have a hard time fairly comparing everyone across the whole series.

2.) To that end, most of the things I'd say about the robot masters are already rolled into at least one of the other categories. Character designs fall under Graphics or Novelty; difficulty and overall fun factor falls under Challenge; and the special weapons they give have a category of their own. I don't want to punish MM8 in more categories than necessary just because of Clown Man.

3) It is my hope that I can use the same categories for the ENTIRE Mega Man franchise. A Robot Masters category doesn't really apply to, say, Mega Man Legends...and even if I were to expand it to a more all-encompassing "Bosses" category, that'd get even more complicated and potentially redundant throughout the rest of the series.

So, for now, I'm sticking with the categories I've got...but again, that doesn't mean I won't go back and add more in the future. I'll probably know by MM10 whether that's a category I really need to add; that's the first game in the series where I've actively disliked EVERY SINGLE ROBOT MASTER (except Strike Man, which is completely wrong, given how much I prefer ice and sheep over sports), but the graphics and challenges are really driving my opinions there.

Reply
dsallay
2/23/2013 04:48:58 pm

Those are all good points, and I can certainly see the value in being as objective as possible in your reviews. Still, I think most people distinguish the individual games in the series primarily in terms of the special weapons received and the bosses faced. That is, people remember Mega Man 2 first as the one with Metal Man and Air Man, and then as the one with horrible sprite flicker issues. Mega Man 3 is the one with Shadow Man and Gemini Man, not the one where you can slide, but the controls are a little bit sticky. But then again, at the end of the day, it's your blog. Keep up the awesome work!

Reply
Nathaniel
3/1/2013 04:40:25 am

Well, you're getting your wish. ;)

Reply
dsallay
3/2/2013 04:26:02 pm

And I didn't even have to resort to petty name calling. The internet works!!!

And by the way, I just read through them, and I think you did an excellent job with the category. Also, I think we all feel that way about Slash Man.

Nathaniel
3/11/2013 03:43:03 pm

Thanks—and yeah, I'm glad to know I'm not alone...

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    This work by Nathaniel Hoover is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License.
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