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Retrospective: November 2014

12/5/2014

2 Comments

 
November was one of the weirder months I've had recently; it started off productive, got really unpleasant in the middle, and then ended in a whole lot of traveling and time away from work to see my wife's family and then my family for Thanksgiving. I'm emotionally and creatively recharged as a result of the last bit, while simultaneously worn out from all the driving (both as a driver and passenger) and fighting a newfound sickness that was probably inevitable with such close and extended proximity to someone else who was sick. With any luck (read: copious amounts of sleep), I'll be up and running again soon at peak efficiency, and will have even more to show for myself in December as far as my online endeavors go.

This Blog:

Partially due to my attention being elsewhere, partially due to technological issues with the paragraph text color of my blog, new content here was minimal. My one non-Retrospective post continued the trend I've been following for several months now of writing about each of my posting tags in sequence (this one being the Internet tag). I expect things will start picking up again shortly.

-
Retrospective: October 2014
- With Apologies to My E-Mail Subscribers

GameCola:

Another month where much of my writing time was devoted to articles that wouldn't be ready in the same month they were started. Nonetheless, I rejoined our bad fanfiction podcast for a Mario/Sonic holiday crossover, contributed as usual to our all-staff column, and electronically penned the longest article in GameCola history. I'm pretty happy with how it all turned out.

-
EarthBound for Disaster
- Hacks’n'Slash 8: Thanksgiving Special
-
Q&AmeCola: Most Money Paid

The Backloggery:

Just when I was making some great progress through my tremendous backlog of unfinished games, a friend of mine decided to burden me with a glut of PlayStation 2 games he was abandoning to downsize his game collection for an upcoming move. Most of which I was planning to add to my collection at some point anyhow. And the word "decided" in this paragraph means something more like "kindly offered, and I eagerly took him up on it."

Dokapon Kingdom I technically started well over a year ago, and had been chipping away at whenever my wife and I visited the friends who owned it. One does not add a game one does not own to one's Backloggery unless one has already beaten it (assuming one is a completionist), and this one finished in first place in our long-drawn-out four-player competition. In a somewhat similar vein, the single-player mode of Tobe's Vertical Adventure has been 100% complete since 2011, but I'd been holding off on marking it as Completed until I'd cleared the two-player co-op mode. After some consideration, I determined that the co-op mode (a) would have me replaying all the single-player levels I'd already gotten 100% on, (b) requires a second player I'd likely never rope into playing, and (c) requires said player to stick around for however long it would take to reach 100%. I stand by my decision.

New:
- Burnout 3: Takedown  (PS2)
- Burnout Revenge  (PS2)
- Dokapon Kingdom  (Wii)
- Dragon Quest VIII: Journey of the Cursed King  (PS2)
- Final Fantasy XII  (PS2)
- Katamari Damacy  (PS2)
- Metal Gear Solid 2: Sons of Liberty  (PS2)
- Odin Sphere  (PS2)
- Shadow of the Colossus  (PS2)
- Star Ocean: Till the End of Time  (PS2)

Started:
- Escape Goat  (Steam)

Beat:
- Dokapon Kingdom  (Wii)
- Escape Goat  (Steam)
- Mega Man Battle Network 3 White  (GBA)
- Star Wars: Dark Forces  (PC)

Completed:

- Pizzarian  (Desura)
- Tobe's Vertical Adventure  (Steam)

I keep this last paragraph here at the bottom of these Retrospective posts as a way of properly wrapping things up, but sometimes I don't have much of anything to say.
2 Comments
Tpcool
12/5/2014 06:48:41 am

Just want to say that Dokapon Kingdom is my favorite game of all-time. Play it with the right people and it's such a fantastically controller-smashing good time.

Reply
Jasini link
12/5/2014 07:31:58 am

I wish I had an electronic pen . . .

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