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Retrospective: May 2016

6/3/2016

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May was a fantastic month for my online projects, and I've been working on a number of things that won't be ready until at least June or July. For one thing, I started learning FamiTracker so I can try my hand at composing music for a certain semi-secret project that's in the works...

This Website:

Not much in the way of blog posts, but I did spend a lot of time developing various Series Opinions pages, finishing one and bringing several others closer to completion. On a related note, I really need to start including a "last updated" date for each of these so I can remember which ones to list in these Retrospective posts. I'm fairly certain that the majority of opinions I've written have never been mentioned in a Retrospective, on account of finishing them too early in the month to remember to include them. Well, and I also made the decision not too long ago to start highlighting each installment as it gets finished, rather than waiting for the whole category page to be done, so a lot of reviews fell by the wayside there. Poke around; there's plenty to read (and all of it is always subject to change).

- Retrospective: April 2016
- Series Opinions: Star Trek: Generations

GameCola:

By the way, GameCola is back! Again! A couple podcasts we recorded previously finally got their fifteen seconds of fame.

Podcasts:
- GC Podcast #91: Directly Indirect
- GC Podcast #92: The Singing Podcast

YouTube:

A few of the best livestreams I've ever done are preserved for posterity, my last two GameCola Podcasts are now on YouTube, and I finally got around to creating a channel intro video that's beneficial for new viewers, but mostly aimed at my longtime fans. Specifically, the longtime fans who have no idea that my GeminiLaser work is but a tiny portion of what I do in this series of tubes I call home, and especially the ones who assume I must be dead if it's been more than 72 hours since my last video or comment. Also, the video was super fun to assemble, and I'm really quite pleased with how it turned out. The last item on the list isn't technically for YouTube, but I did contribute a short clip to a video put together by Patricia of Old School Lane, whom you may remember as the host of a podcast interview I did at the beginning of 2014. The video itself gets very personal and spans a range of emotions (being at various times serious, silly, depressing, and uplifting), but it's an interesting watch if you've got the time, particularly if you're familiar with Patricia's work. You'll know my clip when you see it.

Flashman85LIVE:
- Make a Good Mega Man Level Contest - Part 1: Contest Results!
- Make a Good Mega Man Level Contest - Part 2: Judging the Judges
- Mega Man Fangame Sampler #8: Square Root of Negative One, Mavericks, Bon Ball

GCDotNet:
- The GameCola Podcast #91: Directly Indirect
- The GameCola Podcast #92: The Singing Podcast

GeminiLaser:
- An Introduction to GeminiLaser

Old School Lane:
 -Should We Say Goodbye to Halcyon Days?

Games:

May marks the second time this year where a Mega Man level I designed for a contest was released for public consumption. Last time it was the Mega Man Legacy Collection; this time it's Make a Good Mega Man Level Contest, the awkwardly titled fangame comprised of levels from 20 contestants and five judges, all tied together by a hub filled with zany characters. In addition to contributing a level ("Maze of Death"), I had the honor of announcing the contest results via livestream (see above), I designed the logo on the title screen, and I've been an unofficial playtester and copyeditor/writer (you can blame me for most of the instructional text now). My personal stake in the game aside, this is one of my favorite Mega Man fangames yet; it's funny, highly replayable, and a solid challenge. The sheer variety of level designs makes for a unique experience, too; even the levels that aren't so fun to play make for good conversation, and it's interesting to read the judges' reactions to them. The game is free to download, and a multitude of improvements and tweaks have been made since I livestreamed the game. If you're even remotely interested in Mega Man, platformers, or collaborative game design, give this one a look.

- Make a Good Mega Man Level Contest

The Backloggery:

It's nice to play games I'm enjoying, and nicer still to stop playing games once I've gotten everything I care to get out of them, even if I haven't beaten them yet. Faced with the reality I will probably never again be able to log into my Desura account to play the one game I have there, I did a little housekeeping.

New:
- Make a Good Mega Man Level Contest  (PC)
- You Have to Win the Game  (Steam)
 
Started:
- A Boy and His Blob  (Wii)
- Castlevania: Symphony of the Night  (PS)
- Make a Good Mega Man Level Contest  (PC)
- You Have to Win the Game  (Steam)
 
Beat:
- Gradius Gaiden  (PSP)
- Make a Good Mega Man Level Contest  (PC)
 
Completed:
- Make a Good Mega Man Level Contest  (PC)
 
Removed:
- Star Runner  (Desura)
- You Have to Win the Game  (Steam)

As it turns out, you don't have to win the game.
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