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Retrospective: March 2015

4/7/2015

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After a challenging February, where I spent an unusual amount of time watching mindless television to recharge, March was a month where I gradually got back on track with being as productive as I prefer to be.

This Blog:

Not much to show for myself, but not for lack of trying. If you can believe it, I started writing two other posts in March; despite my growing frustration with Weebly over a handful of technical issues that never used to be a problem, I am getting back into the swing of writing here on a semi-regular basis. This whole "write each new post about the next alphabetical item on your category/keyword/tag list" plan is proving to be more of a hindrance than an encouragement to my writing, but I'm stubborn enough to see it through to the end. I'm also clever enough to start writing posts in advance when I feel compelled to blather about something that isn't what's next on the list. Took me long enough to figure that out!

-
Retrospective: February 2015
-
Speaking Off the Record

GameCola:

I was somehow prolific! Aside from what you see below, I participated in multiple recording projects that are expected to appear in April or May, did my requisite amount of behind-the-scenes work, and cranked out a steady stream of old podcast videos (which aren't listed here because I only assembled the background images for them, but I'm very pleased with how those all turned out).

Columns:
-
Q&AmeCola: Favorite Mount or Vehicle

Podcasts:
- Pringles Special Edition AdventureCast – Part 1: An Adventure of Our Own
- Pringles Special Edition AdventureCast – Part 2: Did We Blow It?

Videos:

- GC Podcasts #54-56 on YouTube: The Long One Actually About Gaming Outside the Mainstream
-
The A Cappella Stylings of Smooth McGroove

The Backloggery:

A number of gifts and irresistibly cheap purchases expanded my video game library/backlog, and I wasted no time jumping in. In an effort to play through games faster than I get them, I've abandoned going for 100% completion unless I'm not yet ready to put the game down.
In the time it would take me to get good enough at Donkey Kong Country Returns to clear both Time Attack and Mirror Mode—replaying stages I've already spent hours scouring for secrets—I could easily play through another game, if not two or three other games, and be rewarded with all new content and far less frustration.

This may not seem like a big deal, as I've been squandering unworthy games' replay value for several years now, but I passed up a perfectly good bonus dungeon in Lufia that I never would have skipped before. The dungeon's difficulty was reasonable, and I was curious to see what lied at the bottom...but the uncreatively randomized dungeons were wearing on me, and I was eager to fight the final boss. After the credits rolled, I was content with the sense of completion I had for simply finishing the game; I didn't go back to tie up that one obvious, dangling thread to earn that Completed badge on my Backloggery. For me, that is a big deal, at least as far as gaming goes.


New:
- Detana!! TwinBee  (VC)
- Final Fantasy IX  (PS)
- Micro Machines  (NES)
- N+  (NDS)
- R-Type  (VC)
- Star Wars: The Clone Wars: Lightsaber Duels  (Wii)
- Super Scribblenauts  (NDS)
- Ys Book I & II  (VC)

Started:
- Dragon Age: Origins  (Origin)
- Micro Machines  (NES)
- Ys Book I & II  (VC)

Beat:
- Donkey Kong Country Returns  (Wii)
- Lufia: The Legend Returns  (GBC)

Of course, that's to say nothing of marathoning the first season of Agents of S.H.I.E.L.D. with my wife, receiving some neat stuff in the mail (which will surely be the topic of an eventual post), and partying with high school and college friends (which, bear in mind, is "partying" in the "let's assemble Magic decks and carpool to dinner" sense).
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