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Gaming Outside the Mainstream

9/27/2013

3 Comments

 
As you know if you've perused my Backloggery, I'm anything but a mainstream gamer. Sure, I've played Half-Life and Sonic and plenty of other games that everybody knows, but you're just as likely to hear me talk about Demons to Diamonds, Jolly Rover, and Fallacy of Dawn. I've got my genre preferences—I'll take platformers, RPGs, and adventure games over sports games and fighting games any day—but I don't discriminate on account of a single characteristic. I've played through Star Wars: Episode I: Racer despite the fact that it's a racing game; I've played through Ultima I despite its jarringly outdated graphics; I've played through Metroid Prime Hunters despite the control scheme that gives me wrist cramps just thinking about it. It's the whole package that matters to me—how the various elements of a game compliment and detract from each other—and I think that's what sets me apart from the mainstream the most. I am not easily wooed by a few things done spectacularly well, nor do I let a few things done spectacularly poorly preclude the chances of seeing anything good in a game. For better or for worse, it's everything that makes or breaks my opinion of a game.

...But when push comes to shove, it all comes down to gameplay.

Video games are, first and foremost, games. Interactivity is the defining feature of the medium. If I want stunning visuals, I'll look at a painting. If I want great music, I'll turn on the radio. If I want a compelling story, I'll read a book. I'm willing to indulge the occasional "art game" that's high on concept and low on gameplay, but for everything else, there had darn well better be a game underneath all those polygons and plot twists.

This stance on video games often puts me at odds with the mainstream. People consistently point to Mega Man 2 as the high point of the Mega Man series, not to mention one of the best platformers in history; I point to the incredible oversights and glaring lack of polish in a few key spots, which can trainwreck the game for even the most experienced players. Star Fox 64 is a beloved classic for many; all I remember about it are fighting with the controls to get my Arwing to do anything more than get shot at, and spending the better part of a day inside Andross' mouth as he repeatedly chewed on my ship in what has to be one of the most unnecessarily long animations in video game history. Final Fantasy III (VI) is continually mentioned in the same breath as Chrono Trigger when people discuss the greatest RPGs of all time; I am continually baffled by how a game with such cookie-cutter random battles and sudden spikes in difficulty can be a contender for such an honor.

Likewise, I find myself enjoying a number of games that the mainstream frequently derides. I consider Super Mario Sunshine and Super Mario 64 to be equally good, but for very different reasons—though 64 is ridiculously fun just to mess around with, let alone play through seriously, the oft-dismissed Sunshine streamlines the movement and camera controls that were so often responsible for the worst parts of 64 (wall-kicking at a weird angle to find the secret room you can't see in the haunted library, anyone?), and the game is much, much prettier (though poke-your-eye-out polygons are charming in their own way). Final Fantasy: Mystic Quest is one of my favorites in the Final Fantasy series because of its simplicity, not despite it—the focus is almost entirely on the straightforward gameplay, which works well for a game that's ostensibly aimed at novices. And I think it's safe to say I'm the only person in history who's rated the Mega Man PC game closer to a 10/10 than a 1/10.

Of course, I'm not always contrary to the mainstream. I'll give you the same glowing reviews about Super Metroid and Portal that anyone else will. My opinion of E.T. The Extra-Terrestrial isn't any higher than yours is. I don't go against the grain for the sake of going against the grain; I call 'em like I see 'em, and sometimes I see exactly what the mainstream sees. More often, though, the mainstream and I look at games from different distances, at different angles, so my perspective usually sounds a little skewed by comparison. Doesn't matter if I'm right or wrong—as though "right" and "wrong" truly apply where opinion is involved—I think it's important to have a dissenting opinion now and then. If there's enough of a majority for there to be a mainstream in the first place, I'd rather it be because a bunch of gamers came to the same conclusion about a game after really thinking about it, than because a few particularly vocal individuals shaped the opinions of countless others who aren't so discerning, analytical, or opinionated.
3 Comments
Matt Link
9/29/2013 02:52:11 am

Right on! All that you said here reminds me of why I've always considerd MM4 my favorite in the series, despite the popular and more vocal declaration of the loud few that decided to tell and convince others without proper speculation that the series dropped the ball for the remaining NES games... unfortunately treating that entry like it was the cause... Growing up, it never seemed like that at all: I had friends who loved 4 and 5 just as much as 2 & 3. It was all Mega Man, so it was all good to them. At least for me, it wasn't until more recent years (and the internet) that all the love exclusively seemed to go towards 2 and 3. And though I certainly don't mind taking a minority stance in the least, it still shocked me to see my favorite entry bashed for what seems like hogwash reasons (ex. "MM4 has that annoyinly loud charge shot"... yet the obnoxious blaring firedrill bird-chirp screech sound from MM2's Atomic Fire shot doesn't ever get brought up whatsoever... what???).

Reply
Tpcool link
9/30/2013 04:00:08 am

To be fair, I can see why people dislike the charge shot sound, even if I don't mind it as much as others. The Atomic Fire example makes sense, but ultimately you'll almost never be using that weapon too often. It has limited usefulness, and there's no real incentive to use it more than a few times (at most) in the entire game. My reasoning comes from the fact that it takes extremely long to charge, takes up huge chunks of ammo, and most people tend to not visit Heat Man's stage in the beginning.

Reply
Matt Link
10/1/2013 03:24:58 am

Yeah, very good point there, and I can definitely see that. I guess where I'm coming from on that example was that the charge shot (despite it being far more readily available and infinitely usable), you technically don't have to use it at all throughout MM4 either (the only spot I can think of offhand where you must use it to take out an enemy are those Skull Joes, but even then, one small pellet will stun them enough for you to pass them). Not to mention, MM4 specifically has an alternate (albeit minimal ammo-consuming) charge shot that's completely quiet-charging in the form of Pharaoh Man's weapon which is useful in a lot of places with enough experimentation. Unless I'm forgetting a spot or two, MM6 is where it I think it starts requiring it's usage in situational ways (such as the area of step platforms enemies that you use to get over the fire/oil in Flame Man's stage). But basically, for the most part I think you can still complete MM4 & MM5 without the shot if you still want to play through the game like 1-3, though I do realize the temptation to use it is still there when you're in a crux.

I think Atomic Fire's charge sound would probably be far more annoying to most if the weapon itself wasn't sandwiched with several of the best weapons in the series which most will be using anyway, nor if it didn't eat up as much ammo as it did as you've pointed out.


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    This work by Nathaniel Hoover is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License.
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